Hi Matthew / Sebby et al'

Am wondering about the precache function, in that I'm questioning if I remove the sound precaches for Jedi Quake so that they are not called by worldspawn, might this solve the sound issue for single player mode not seeming to have enough resources either to run / store all of the necessary sounds for the game?

Is this even possible to precache sounds this way? The game seems to be a bit particular when and how its sounds and such are precached.

I'm also wondering what the best way to do this is? Any help would be most appreciated...

  Thanks so much!...

Smiles,

Cara


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