Please please do, and please implement the slope directions and crosshairs.
I have also written a few aliases you might be interested in. The main one
is the KeyChanger alias, and then there are aliases of what to do if the
KeyChanger alias is used--so if I hit control, I get attack--but when I hit
another key with it, (I use shift, having my character always move at
maximum speed and I got tired of holding down that button.) So
anyway, my son just took a great big crapola and took off his
diaper--leaving the crap for us to clean up-! Ow!
Okay I'm back. Anyway, the control shift (shift being the KeyChanger,)
attacks become attacks with spin. Well, here it is in all its glory haha
and my entire autoexec.cfg file. Don't get sneaky and try to find out which
player I am, or you may get a good laugh!
m_filter 1
// not sure about that one
bind "mwheelup" +forward
// move forward with the scroll wheel.
bind "mwheeldown" +back
// go back with the scroller wheel
bind "h" "give h 32768"
// why not!
alias +shootStraight "centerview;+attack"
alias "+spin"
"+attack;;right90;+attack;;right90;+attack;;;right90;+attack;;;right90;+attack;;left90;+attack;;;left90;+attack;;left90;+attack;;left90;+attack;"
alias -spin -attack
alias "+KeyChanger" "bind ctrl +spin;bind LEFTARROW left90;bind RIGHTARROW
right90"
alias "-KeyChanger" "bind ctrl +attack;bind LEFTARROW +Left;wait;bind
RIGHTARROW +right"
bind shift +KeyChanger
NAME Who Wants to Know, eh?
Well, you all know it--it's Ken W Downey--and that's not my player name
either.
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