sorry, meant the d pad which is the standard directional pad on a game controler rather than the key pad.

----- Original Message ----- From: "Mark BurningHawk" <[EMAIL PROTECTED]> To: "AGRIP User and Developer discussion list" <[email protected]>
Sent: Monday, May 14, 2007 11:14 PM
Subject: Re: [AGRIP-discuss] game pads


I have all my movement and some other keys bound to the numeric keypad on the desktop keyboard right now. What do you want to know.

----- Original Message ----- From: "badger" <[EMAIL PROTECTED]> To: "AGRIP User and Developer discussion list" <[email protected]>
Sent: Monday, May 14, 2007 3:12 PM
Subject: [AGRIP-discuss] game pads


i know i mentioned something about this a few weeks ago, but i did some thinking. if the people working on aq could make game controlers work with the game, analogue sticks might not be a good thing for blind gamers, but the standard d pad controls would be able to work in the same way as the cursor keys: as in they would turn the set amount etc. but the bit that would really rule if it could be done is that a lot of game controlers have force feedback, duel shock, what ever you want to call it. i don't know how difficult the programming for that would be but imagine as a blind gamer if you could feel when you fire, and you get a powerful vibration from the pad when you're being shot at etc. could be quite a handy as well as fun feature.
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