well sir i used to play a lot of games for the fully sighted and i'd use a game pad and then use the keyboard to switch weapons etc. case of practice i guess: but the pad i have at the moment has 16 programmable buttons as well as 2 analogue sticks so i think if it was doable programmingwise it'd be pretty easy to use.

----- Original Message ----- From: "Bryan Smart" <[EMAIL PROTECTED]> To: "'AGRIP User and Developer discussion list'" <[email protected]>
Sent: Tuesday, May 15, 2007 8:38 AM
Subject: RE: [AGRIP-discuss] game pads


Well, maybe, but I, for one, use way more keystrokes than could fit on a
game pad. Don't forget that, in the Jedi Mod, for example,  you need:

turning
strafing
forward/backward
jumping
weapon selection
shoot
grappling hook on/off/mode change
misc tools: EM pulse, jet pack, force jump, force push, sabre dart, teleport
grenade, det pack, etc

For a lot of those, you could use basic versions, but then you'd be dead
playing against me. For example, you can make a single key to cycle through all of your weapons, but I have keys that directly activate each of mine. I have keys that make 90 degree and 180 degree turns. I have combos that force jump and force push at the same time, so that I can face someone, throw them up against the wall, and jump straight into their face, ready to pull out a
light sabre and hack them to pieces. There plane just aren't enough
keystrokes available on a game pad to do this sort of thing. And, with all
of my hotkeys, I can barely hold my own against sighted players with a
mouse. If you came into a game of sighted players with a game pad, they'd
slaughter you.

If you want to continue discussing methods, though, we should do that on AQ
Flack.

Bryan

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of badger
Sent: Monday, May 14, 2007 6:12 PM
To: AGRIP User and Developer discussion list
Subject: [AGRIP-discuss] game pads

i know i mentioned something about this a few weeks ago, but i did some
thinking. if the people working on aq could make game controlers work with
the game, analogue sticks might not be a good thing for blind gamers, but
the standard d pad controls would be able to work in the same way as the
cursor keys: as in they would turn the set amount etc. but the bit that
would really rule if it could be done is that a lot of game controlers have force feedback, duel shock, what ever you want to call it. i don't know how difficult the programming for that would be but imagine as a blind gamer if you could feel when you fire, and you get a powerful vibration from the pad
when you're being shot at etc. could be quite a handy as well as fun
feature.
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