Hi Mathew and list I have just one question: what to do if the server is protected by a password? In the new Release Candidate you have to type your password for your stats, but won't that overwrite the password to enter a server?
t Thanks Roland ----- Original Message ----- From: "M. Tylee Atkinson" <[EMAIL PROTECTED]> To: "list, AGRIP-discuss" <[email protected]>; "list, AGRIP-announce" <[EMAIL PROTECTED]> Sent: Saturday, August 18, 2007 9:42 PM Subject: [AGRIP-discuss] AudioQuake 0.3.0 Release Candidate 1 > VERY IMPORTANT NOTE: As I don't have 'net access at home, I cannot fix > major errors until the next time I am at work (maybe tomorrow, most > likely Monday). I am sending this now in the hopes that it will work -- > all of my tests indicate it will -- but PLEASE, PLEASE keep a backup of > all of your existing installation in case it doesn't and you need to > fall back to it! Thanks for listening :-) and with that said, read on > and I hope you'll enjoy the following... > > I've been testing the new release and it seems to work to connect to > both non-MAUTH and MAUTH-enabled servers. Therefore, I've decided that, > as I need MAUTH-enabled data to test the new stats system before 0.3.0 > is released, it is a good idea to make this release available to you > sooner rather than later. > > Server admins: don't remove your existing installation just yet; test > the new release separately (remember that you can change the listen > port) before committing to it. > > Everyone else: keep a backup of your current installation in case you > need to fall back to it if there are unforseen big problems with this > release! > > I will explain 4 things in in this post: what's new; how to use what's > new; what improvements are planned before the impending 0.3.0 release > and where to get the new version from. > > ** What's New? > > The main feature of this release is that your player name should be > protected from spoofing by others. That is to say that you can be > pretty sure that nobody else can take your name. The stats system will > be a lot more accurate because of this. When 0.3.0 is released and all > of the bugs have (hopefully!) been squished, I will reset the stats data > so that you can see your new, much more accurate and fair, stats being > logged. We need you to please use MAUTH servers so that we can test the > new system. > > ** How to use What's New > > First of all you'll need to go to http://stats.agrip.org.uk/reg/new and > register your chosen player name. Then you can run the game as normal. > > Before you can connect to a server, you need to set two important pieces > of information in your client: your player name and your password. You > need to set your name and password in the game to the same as those you > just registered on the Stats and Servers site. Assuming you chose > ``dalek'' and ``ronbugrandy'' as your name and password, you'd have to > type: ``name dalek'' and ``password ronburgandy'' into the console when > you start the game. Then you can move on to connecting... > > The connect command now needs two bits of information instead of one: > the master server you wish to authenticate against and the game server > on which you wish to play. To use the only currently-available MAUTH > server, you would type: connect agrip.org.uk oblique.agrip.org.uk. In > this case, agrip.org.uk is the master server and the game server is > running on oblique. > > During the process of connecting, your name and password will be checked > against those on the master server at agrip.org.uk. Assuming you typed > them in correctly and all is well, you'll be connected as normal! > > We may make a shortcut for you so that you don't need to always type > agrip.org.uk. The reason that it's there is so other master servers may > be set up (using our Stats and Servers infrastructure) to record stats > for things like LAN parties and other games that people make based on > AudioQuake. We would rather that mods for AQ (such as JQ) use the > existing stats and servers infrastructure, so that people don't have to > register player names in too many places. When we say that other stats > and servers sites may be set up, we mean for really totally different > games, that an entirely different team of people may make up, based on > the technologies in AQ. > > You should still be able to connect to non-MAUTH servers for now... just > specify agrip.org.uk as the master and all should be well (I have tested > this and it worked for me). Over time, we hope that everyone will begin > to run MAUTH-enabled servers, to ensure that the stats collected are > accurate and people are not copying others' player names. > > ** Planned Improvements > > We desperately need good constructive criticism! Read on for our plans > for improvement and please give comments and suggestions. > > I want to iron out any bugs with MAUTH (in the engine and web site) so > that the stats system can be made much more fair. > > With the help of Guitar Babe I will be working on fixing the sound > precache issue. > > Please make suggestions about how the game can be made easier to use -- > if they are too big to fit in 0.3.0, we will strongly consider working > on 0.3.1 soon after 0.3.0 is out. > > We will release the code for the stats and servers infrastructure after > making improvements to cater for the 0.3.0 and possible 0.3.1 releases. > > The map description system is still in progress and we'll release more > information on it after 0.3.0 is out. > > I was thinking that a utility that lists available games and allows you > to connect to one of your choosing would be good... let me know if you > agree and I'll see if I can whip one up. > > Please let us know how we may improve the launcher, too! > > ** How to Get it > > Go to http://www.agrip.org.uk/DownloadPage > > ** Summary > > I hope that this has explained enough about the new release to make you > able to use it happily. Please write to [EMAIL PROTECTED] (which gets > copied to both myself and sebby) or this list with any queries. i will > try to answer them ASAP, but remember that my 'net access is limited at > the moment, so please be patient. > > Thanks again for your continued support. I hope you enjoy this release. > I am sorry it has been so long coming, but hopefully, together, we can > make 0.3.0 come out soon after, and be well polished. > > bye just now, > take care, > > > Matthew and Sebby > -- > M. Tylee Atkinson <[EMAIL PROTECTED]> > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
