Hi there,
Many thanks for that info.
Yes, I had a simular problem. I couldn't start the game, got problems with the 
perl package as well.
I have v5.8 installed so may I then just remove that and install the same 
version from source?
I have X up and running since I am also using Orca.
I am trying to use Linux more and more and I want to play AQ under that as well.
Many thanks for all the info!
Christian


On 2007-12-04 at 21:44 tony seth wrote:

>Hi there:  I've gotten AQ to work under linux... I can tell you that 
>under Slackware, which is where I had the best luck, the installer ran 
>just fine, with just one glitch, the perl package that comes with 
>Slackware by default, doesn't jive with the LibConfig-tiny source that 
>the launcher depends on so what I had to do was uninstall perl, and 
>reinstall it from source, which is a lot easier then it sounds, just 
>take a while for the compile, but I'm assuming... (and you know what 
>that means...) that you're already familiar with compiling from source, 
>if not though, I'll be happy to help.  After installing that, you'll 
>want the source for eflite, which is a speech server, as well as Flite, 
>I've got all this, so if you can do ftp I can make an account on my ftp 
>server so you can get all this stuff.  Also remember that aq does 
>require X to be working, so you'll have to fire up X and from there 
>open an X-term window, and go into the ./zquake directory and launch 
>the start.pl script, from there, it's pretty much the same as winders...
>Sorry for the long-winded message... feel free to bug me lots... and enjoy
>AQ!
>
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