talking of sounds I still havn't seen the second world war sound extention on TBRN
On 12/21/07, Cara Quinn <[EMAIL PROTECTED]> wrote: > Ken, boc stands for Beep on Center, which means that there is a > distinct sound in addition to the crosshair sound that I've added, for > entities when they are seen as being in the exact center of your view. > > HTH > > Smiles, > > Cara :) > > > On Dec 20, 2007, at 9:05 PM, Ken the Crazy wrote: > > > I'm making up a new set of sounds for Quake and I'm going to put > > them up on my games site. I need two things. First, how do yall > > want the sounds, and second, what the heck is boc? There are three > > under esr--friend_boc, enemy_boc, and monster_boc or something like > > that. Would breathing work for those--if not I'll use breathing > > sounds for when they're behind you. > > > > Ken Downey > > President > > DreamTechInteractive! > > > > And, > > Coming soon, > > Blind Comfort! > > The pleasant way to get a massage--no staring, just caring. > > _______________________________________________ > > AGRIP-discuss mailing list > > [email protected] > > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > > --- > View my Online Portfolio at: > http://www.onemodelplace.com/CaraQuinn > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
