Are you playing quake on-line, at TBRN or another server?  I still can't do 
that, though I can't see how this can be due to a registry bug.  Just 
curious if there's any new angle on this "can't connect," thing...

----- Original Message ----- 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list" 
<[email protected]>
Sent: Sunday, January 20, 2008 10:17 PM
Subject: [AGRIP-discuss] SOME VERY GOOD NEWS


> Hi Matthew and all!
> I have a program called Reg scrub XP.  I hadn't run it in a long time, but 
> I decided to do a full-on assault on these errors in Quake.  I ran every 
> spyware and antivirus program I Had but nothing worked.  Then I ran 
> Regscrub.  It found 893 bugs in the registry and fixed them all--and now 
> I'm playing Quake error free!  I am about to see if it'll let me play with 
> mods.
> I know many of you are better than me at Quake--I haven't had much DM 
> practice in a long time so I'm rusty--but if any of you are interested I 
> will do walkthroughs of the first two maps in Episode 1.  Yall miss a lot 
> when all you do is death matches.  I like the puzzles and I'm getting 
> better and better at navigating.
> I've recently uploaded a folder containing new sounds.  I believe, but I'm 
> not sure, that among them is a shorter marker sound that is less harsh. 
> It's a quick blip, and I'm using them as signals.  No matter where you are 
> on a level, the markers play as you pressed them, so if I find a dead end 
> I set down two markers quickly.  A door opened elsewhere gets one marker. 
> A door I've already been through gets one then a pause then three 
> quickly--blip, blip blip blip.  I am working out other signals too.
> I'll let you know if I can come up with any new strategies.  I'm modifying 
> certain sounds and will be uploading a new nav.zip file soon, so stay 
> tuned.  I don't have a clue how to mod the game itself, but if there are 
> any sounds you want changed or modified, let me know.  I want to make this 
> game as imersive as I can--and maybe I'll start modding some day, who 
> knows.  There are certainly a lot of things I'd like to improve, like the 
> panning of wall scrapes, and a small blip that tells you if you're headed 
> straight down a passage--but I'm a rookie when it comes to coding.
> Anyway, keep on quaking!
>
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss 

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