Are you playing quake on-line, at TBRN or another server? I still can't do that, though I can't see how this can be due to a registry bug. Just curious if there's any new angle on this "can't connect," thing...
----- Original Message ----- From: "Ken the Crazy" <[EMAIL PROTECTED]> To: "AGRIP User and Developer discussion list" <[email protected]> Sent: Sunday, January 20, 2008 10:17 PM Subject: [AGRIP-discuss] SOME VERY GOOD NEWS > Hi Matthew and all! > I have a program called Reg scrub XP. I hadn't run it in a long time, but > I decided to do a full-on assault on these errors in Quake. I ran every > spyware and antivirus program I Had but nothing worked. Then I ran > Regscrub. It found 893 bugs in the registry and fixed them all--and now > I'm playing Quake error free! I am about to see if it'll let me play with > mods. > I know many of you are better than me at Quake--I haven't had much DM > practice in a long time so I'm rusty--but if any of you are interested I > will do walkthroughs of the first two maps in Episode 1. Yall miss a lot > when all you do is death matches. I like the puzzles and I'm getting > better and better at navigating. > I've recently uploaded a folder containing new sounds. I believe, but I'm > not sure, that among them is a shorter marker sound that is less harsh. > It's a quick blip, and I'm using them as signals. No matter where you are > on a level, the markers play as you pressed them, so if I find a dead end > I set down two markers quickly. A door opened elsewhere gets one marker. > A door I've already been through gets one then a pause then three > quickly--blip, blip blip blip. I am working out other signals too. > I'll let you know if I can come up with any new strategies. I'm modifying > certain sounds and will be uploading a new nav.zip file soon, so stay > tuned. I don't have a clue how to mod the game itself, but if there are > any sounds you want changed or modified, let me know. I want to make this > game as imersive as I can--and maybe I'll start modding some day, who > knows. There are certainly a lot of things I'd like to improve, like the > panning of wall scrapes, and a small blip that tells you if you're headed > straight down a passage--but I'm a rookie when it comes to coding. > Anyway, keep on quaking! > > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
