-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi Darren,
On 6 Mar 2008 at 18:06, Darren H spoke, thus: > If I want to install Quake mods, that's mainstream mods will > they work with audio quake, same goes for downloading extra > maps from somewhere like Planet Quake. Maps: almost certainly. Just put the BSP file in the right place. Mods: almost certainly not. It depends heavily on what the mod contains. Code mods (I.E., most of them) won't work. Sound packs would work, but we include Mindgrid AudioQuake as an option already. So for all intents and purposes, mods are controlled by this community. Sorry about that. But they're rather good mods, and you can always roll your own, so it's probably not so bad. :-) Cheers, Sabahattin - -- Sabahattin Gucukoglu <sebby<at>agrip<dot>org<dot>uk> Address harvesters, snag this: [EMAIL PROTECTED] Sound, QA, Misc. Development, AGRIP Project http://agrip.org.uk/ -----BEGIN PGP SIGNATURE----- Version: PGP 8 Comment: QDPGP - http://community.wow.net/grt/qdpgp.html iQA/AwUBR9A2ICNEOmEWtR2TEQI48QCeMTq9TSy1HPCXF3l8TtCUALh6qusAnjDY oO9yYnxS/jleAamkTPpRzft8 =1/Im -----END PGP SIGNATURE----- _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
