Hi OK, thanks for that.
Where would I have to put the map files? sorry for all the questions, I'm very new to this game. Cheers Darren ----- Original Message ----- From: "Sabahattin Gucukoglu" <[EMAIL PROTECTED]> To: "AGRIP User and Developer discussion list" <[email protected]> Sent: Thursday, March 06, 2008 6:21 PM Subject: Re: [AGRIP-discuss] problem with full version of quake > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Hi Darren, > > On 6 Mar 2008 at 18:06, Darren H spoke, thus: > >> If I want to install Quake mods, that's mainstream mods >> will >> they work with audio quake, same goes for downloading >> extra >> maps from somewhere like Planet Quake. > > Maps: almost certainly. Just put the BSP file in the > right place. > > Mods: almost certainly not. It depends heavily on what > the mod contains. > Code mods (I.E., most of them) won't work. Sound packs > would work, but we > include Mindgrid AudioQuake as an option already. So for > all intents and > purposes, mods are controlled by this community. Sorry > about that. But > they're rather good mods, and you can always roll your > own, so it's > probably not so bad. :-) > > Cheers, > Sabahattin > > - -- > Sabahattin Gucukoglu <sebby<at>agrip<dot>org<dot>uk> > Address harvesters, snag this: [EMAIL PROTECTED] > Sound, QA, Misc. Development, > AGRIP Project > http://agrip.org.uk/ > > > -----BEGIN PGP SIGNATURE----- > Version: PGP 8 > Comment: QDPGP - http://community.wow.net/grt/qdpgp.html > > iQA/AwUBR9A2ICNEOmEWtR2TEQI48QCeMTq9TSy1HPCXF3l8TtCUALh6qusAnjDY > oO9yYnxS/jleAamkTPpRzft8 > =1/Im > -----END PGP SIGNATURE----- > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
