Hi

OK, thanks for that.

Where would I have to put the map files?

sorry for all the questions, I'm very new to this game.

Cheers
Darren
----- Original Message ----- 
From: "Sabahattin Gucukoglu" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list" 
<[email protected]>
Sent: Thursday, March 06, 2008 6:21 PM
Subject: Re: [AGRIP-discuss] problem with full version of 
quake


> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Hi Darren,
>
> On 6 Mar 2008 at 18:06, Darren H spoke, thus:
>
>> If I want to install Quake mods, that's mainstream mods 
>> will
>> they work with audio quake, same goes for downloading 
>> extra
>> maps from somewhere like Planet Quake.
>
> Maps: almost certainly.  Just put the BSP file in the 
> right place.
>
> Mods: almost certainly not.  It depends heavily on what 
> the mod contains.
> Code mods (I.E., most of them) won't work.  Sound packs 
> would work, but we
> include Mindgrid AudioQuake as an option already.  So for 
> all intents and
> purposes, mods are controlled by this community.  Sorry 
> about that.  But
> they're rather good mods, and you can always roll your 
> own, so it's
> probably not so bad. :-)
>
> Cheers,
> Sabahattin
>
> - -- 
> Sabahattin Gucukoglu <sebby<at>agrip<dot>org<dot>uk>
> Address harvesters, snag this: [EMAIL PROTECTED]
> Sound, QA, Misc. Development,
> AGRIP Project
> http://agrip.org.uk/
>
>
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