Hello all,
I'm working on a new mod for Quake--actually I hope it will be taken as a 
new foundational version so to speak.  First, the mod has the up and down 
slopes, like in Kara's mod.  It also will come with some new wall scraping, 
warning and touch sounds.  I need to know how to make the wall scrape sound 
come from the direction of the scrape.  I assigned it to self.owner instead 
of self, but I got the haven't assign sound to client message.  I've only 
been doing this for about three days, so please forgive if this should be 
obvious.  Also, I'd like to have the snap mod as in Kara's game so I can use 
the mouse and be able to snap back to the normal directions easily.  I've 
actually gotten pretty good with the mouse and, with the flick of the wrist, 
can turn 180 degrees although I also have bound the 180 degree turn to the 
enter key, but that snap to cardinal degrees would be great.  Also, as I 
mentioned ages ago, (before my brother broke my last computer,) I bound the 
shift key to a +KeyChanger alias which, amongst other things, centers the 
view when shooting and makes mouse2 back you up instead of moving you 
forward.  I'll be putting that file in with the mod.  I would also 
eventually like to change the way the detection sounds are played--playing 
them consecutively or randomly within a given time instead of having their 
times start all at once.  That way, if you're touching two walls, you can 
hear exactly where they are.
Already, with this mod in place as it is so far, I zoomed through castle of 
the damned in less than five minutes--without hitting the secret areas, but 
that's still excellent for me since I usually get lost and wander through it 
for hours without getting anywhere.
I don't intend anything complex here--just some simple mods to make vanilla 
quake more accessible--though  I think a capture the flag game is in order 
if I can learn Quake C.
Thanks in advance for the help.
Ken Downey
DreamTechInteractive

----- Original Message ----- 
From: "Matthew Tylee Atkinson" <[email protected]>
To: "AGRIP User and Developer discussion list" 
<[email protected]>
Sent: Sunday, December 14, 2008 12:49 PM
Subject: [AGRIP-discuss] Request for your LDL files


> Some of you said that you had made some levels with LDL; I would
> really appreciate it if you could email me the XML files you have
> written so that I might be able to use them in a demonstration of
> LDL.  If you are OK with this, please send me the maps you make.  I
> would like to ask again closer to the time that I will need to
> demonstrate LDL (March) but as the list is busy now I thought I'd ask
> if anyone has any maps already.
>
> Over the Christmas holidays, if I"m lucky, I hope to get some time to
> implement water in LDL.  I will at least try to fix any bugs you have
> found -- if you report them :-).  The best way to report bugs would be
> to go to https://launchpad.net/ldl and use the "report a bug" option.
> There is also an option for you to ask a question if you're having
> problems and, finally, you could register a blueprint (improvement
> request) by visiting https://blueprints.launchpad.net/ldl/+addspec .
>
> All this business of links has made me think... should I make a page
> on agrip.org.uk that gives direct links to the pages of interest on
> Launchpad -- i.e. the page that lets you report a bug, ask a question
> and make a blueprint for each AGRIP project/  It might save you some
> navigation time (even though we picked Launchpad because it was
> relatively accessible).
>
> best regards,
>
>
> -- 
> Matthew Tylee Atkinson
> http://mta.agrip.org.uk/
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss 

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