Ken, cool beans on your work so far!  I'll spend a little time this  
week looking over my own code / the AGRIP code to refamiliarize myself  
but I believe the wall scrape code is in that same file where you  
modded the slope sounds?…  This is just a guess, and as I said, I'll  
have a look this week.

   Have a great evening!…

Smiles,

Cara  :)


On Jan 12, 2009, at 7:38 AM, Ken wrote:

> Hello all,
> I'm working on a new mod for Quake--actually I hope it will be taken  
> as a
> new foundational version so to speak.  First, the mod has the up and  
> down
> slopes, like in Kara's mod.  It also will come with some new wall  
> scraping,
> warning and touch sounds.  I need to know how to make the wall  
> scrape sound
> come from the direction of the scrape.  I assigned it to self.owner  
> instead
> of self, but I got the haven't assign sound to client message.  I've  
> only
> been doing this for about three days, so please forgive if this  
> should be
> obvious.  Also, I'd like to have the snap mod as in Kara's game so I  
> can use
> the mouse and be able to snap back to the normal directions easily.   
> I've
> actually gotten pretty good with the mouse and, with the flick of  
> the wrist,
> can turn 180 degrees although I also have bound the 180 degree turn  
> to the
> enter key, but that snap to cardinal degrees would be great.  Also,  
> as I
> mentioned ages ago, (before my brother broke my last computer,) I  
> bound the
> shift key to a +KeyChanger alias which, amongst other things,  
> centers the
> view when shooting and makes mouse2 back you up instead of moving you
> forward.  I'll be putting that file in with the mod.  I would also
> eventually like to change the way the detection sounds are played-- 
> playing
> them consecutively or randomly within a given time instead of having  
> their
> times start all at once.  That way, if you're touching two walls,  
> you can
> hear exactly where they are.
> Already, with this mod in place as it is so far, I zoomed through  
> castle of
> the damned in less than five minutes--without hitting the secret  
> areas, but
> that's still excellent for me since I usually get lost and wander  
> through it
> for hours without getting anywhere.
> I don't intend anything complex here--just some simple mods to make  
> vanilla
> quake more accessible--though  I think a capture the flag game is in  
> order
> if I can learn Quake C.
> Thanks in advance for the help.
> Ken Downey
> DreamTechInteractive
>
> ----- Original Message -----
> From: "Matthew Tylee Atkinson" <[email protected]>
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Sent: Sunday, December 14, 2008 12:49 PM
> Subject: [AGRIP-discuss] Request for your LDL files
>
>
>> Some of you said that you had made some levels with LDL; I would
>> really appreciate it if you could email me the XML files you have
>> written so that I might be able to use them in a demonstration of
>> LDL.  If you are OK with this, please send me the maps you make.  I
>> would like to ask again closer to the time that I will need to
>> demonstrate LDL (March) but as the list is busy now I thought I'd ask
>> if anyone has any maps already.
>>
>> Over the Christmas holidays, if I"m lucky, I hope to get some time to
>> implement water in LDL.  I will at least try to fix any bugs you have
>> found -- if you report them :-).  The best way to report bugs would  
>> be
>> to go to https://launchpad.net/ldl and use the "report a bug" option.
>> There is also an option for you to ask a question if you're having
>> problems and, finally, you could register a blueprint (improvement
>> request) by visiting https://blueprints.launchpad.net/ldl/+addspec .
>>
>> All this business of links has made me think... should I make a page
>> on agrip.org.uk that gives direct links to the pages of interest on
>> Launchpad -- i.e. the page that lets you report a bug, ask a question
>> and make a blueprint for each AGRIP project/  It might save you some
>> navigation time (even though we picked Launchpad because it was
>> relatively accessible).
>>
>> best regards,
>>
>>
>> -- 
>> Matthew Tylee Atkinson
>> http://mta.agrip.org.uk/
>> _______________________________________________
>> AGRIP-discuss mailing list
>> [email protected]
>> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss

---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn

_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss

Reply via email to