no the mod needs to be recompiled to make that.
it needs to be put into the aq mod somehow it won't run with progs.dat.
At 01:55 p.m. 2/04/2009, you wrote:
>hmmmm, looks like more problems are coming... there are the qwprogs and
>spyprogs, that in the super duper mod is only refered to programs.dat, i
>don't know if i can change that to qwprogs.dat and it will work, but we
>can test it.
>the problem will come if it don't works and will need allot of
>modifications to work with aq.
>
>-----Mensagem original-----
>De: shaun everiss <[email protected]>
>Para: AGRIP User and Developer discussion list 
><[email protected]>
>Data: Quinta, 02 de Abril de 2009 13:44
>Assunto: Re: [AGRIP-discuss] super duper quake mod
>
>well I need kara modgirl or someone tell me how to make the sp version of 
>jedyquake like 4.0 that is make it be able to play dm maps.
>currently jqsp will say its a wrold quake server, I think I know but do not 
>know where you put info to make the stuff a aq server there is an id string 
>but I don't 
>know what that is and where to put it.
>At 09:53 a.m. 2/04/2009, you wrote:
>>ok guys, here's the link with all the files of the mod super duper
>>quake.
>>i don't know wish one is the most up to date version, it should be the
>>last uploaded if we see in logic, but looks like it's not, i downloaded
>>now a release that was uploaded in 2007.
>>so go, download, listen to the sounds etc, see the programs, so you will
>>have a idea of what monsters will come into the game, weapons etc.
>>here it is:
>>http://browse.files.filefront.com/Quake/;1384588;/browsefiles.html
>>i hope that someone can make it playable in audioquake as well, if you
>>sayd that shaun, maybe you can do something to help.
>>
>>-----Mensagem original-----
>>De: shaun everiss <[email protected]>
>>Para: AGRIP User and Developer discussion list 
>><[email protected]>
>>Data: Quinta, 02 de Abril de 2009 09:06
>>Assunto: Re: [AGRIP-discuss] super duper quake mod
>>
>>hmmm.
>>I know there is a config string to make it that way, at least I think there 
>>is.
>>I don't have c but I could try to doodle as long as someone here can tell me 
>>about how you can make say gedyquake able to play in deathmatch and yet have 
>>the single
>>player one not allowed to do anything but play single player maps and which 
>>cfg or ini file it is in.
>>I may be able to set something, although don't know.
>>At 08:30 a.m. 2/04/2009, you wrote:
>>>hi man, unfortunately i had to restore my computer and lost the link
>>>that was bookmarked in my favorites about it.
>>>but you can find the mod by just writing its name on google
>>>super duper quake
>>>but it is not playable now, wen i tested it, it sayd that it was a quake
>>>world server instead of a agrip one and i was not able to play in it, i
>>>think that it was
>>>some message like it.
>>>but it looks really really interesting...
>>>
>>>-----Mensagem original-----
>>>De: shaun everiss <[email protected]>
>>>Para: AGRIP User and Developer discussion list 
>>><[email protected]>
>>>Data: Quinta, 02 de Abril de 2009 08:23
>>>Assunto: Re: [AGRIP-discuss] super duper quake mod
>>>
>>>and where do you get this from?
>>>
>>>At 03:13 a.m. 2/04/2009, you wrote:
>>>>hey all.
>>>>some monts ago, i found a mod for quake 1, called super duper quake.
>>>>it adds allot of fun to the game, for example, monsters of the
>>>>singleplayer can join deathmatch, there are many new weapons, more types
>>>>of deathmatch including light saber duel,...
>>>>what i'm wondering, if it's possible to add this mod into audioquake
>>>>without doing many modifications to it, or if that's not possible?
>>>>i'm really interested in this mod, but don't know if this is possible.
>>>>i'm downloading it now, and will try to see what i can do, how the files
>>>>are and compare it with the other mods that are in audioquake, but if
>>>>someone knows how to make it playable, please tell me.
>>>>thanks so much and best regards
>>>>_______________________________________________
>>>>AGRIP-discuss mailing list
>>>>[email protected]
>>>>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>>>
>>>
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>>
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