Well sir, i was personally never asked, and sinse I am the one paying for 
the server, and I had previously spoken with Cara about her directory, not 
yours, but hers, it stayed.
Downsizing means getting rid of certain aspects.  you may bitch, you may 
wine, but at the end of the day guess what?  It doesn't matter.
Be insulted.  Be unhappy.  I'm afraid it has nothing to do with me.
In any case, I have a 48 GB drive and 800 GB transfer per month, and I 
don't know you.  I know Cara.  Thus, your data is MIA.
If you want to put it back, have the common decency to ask like a man, not 
hide like a boy.
Have the common decency to ask for an account to upload it, and do not wine 
on a list where you are just as important or unimportant as the next 
person.
I am but one man, but in my demesne, I rule supreme.  My money, my server, 
mine to do with what I wish.
Feel free to complain to your nearest and dearest.


From: Ken <[email protected]>
 on Friday, April 03, 2009 6:59 AM

> I don't know how you can say that my games data was parasitical since I
> worked on on the quake nav sounds and gave credit where it was due on the
> sound rts stuff.  Frankly I'm insulted, and totally understand all game
> developers who have stopped making games.  The blind community pretty 
> much
> chews up and spits out any small-time developer of games or accessories 
> of
> them, even if everything they produce is free.  Kara was nice enough to 
> host
> my games, game packs, and so on, and if she or anyone else thought they 
> were
> parasitical they sure didn't tell me.
>
>
> Do you live near Sandusky Ohio, or are you planning a trip to Cedar 
> Point?
> Receive a massage at very competitive rates--$40 per hour for a 
> revitalizing
> therapeutic massage,
> $65 per house call--any time, anywhere (within reason.)
> Call 419-577-7973
> I'll ease your pain and discomfort, loosen and mobilize your stiff 
> joints,
> relax your achy muscles, and help you let go of stress, depression, and
> nervous anxiety...
> Ken Downey, LMT
>
> President of Blind Comfort!
> The Caring Without the Staring
> and
> DreamtechInteractive
>
> ----- Original Message -----
> From: "Onj" <[email protected]>
> To: "AGRIP User and Developer discussion list"
> <[email protected]>
> Sent: Thursday, April 02, 2009 1:45 AM
> Subject: Re: [AGRIP-discuss] super duper quake mod
>
>
> Yeah your site's still around, minus the paracitical Ken's games data.
> Sinse the move of TBRN servers to a different data-centre, we got rid of
> anything not really relevant to us.  You're still useful, so your data 
> was
> kept.
> http://tbrn.andrelouis.com/modgirl
> for the JQ source and your other content.
> Don't forget, I took over the running of the TBRN quake server and it has
> gotten quite a bit of interest, though to join it, you will have to use 
> an
> older version of AQ.
> Sometimes the server is actually full.
> I posted a message about this only a few weeks ago so won't repeat 
> myself,
> search the archives or write offlist.
> In any case, new blood is always welcome.  More for me to kill.
>
> From: Cara Quinn <[email protected]>
>  on Thursday, April 02, 2009 6:11 AM
>
>>    Hey All; As shaun is alluding to, to make this mod work with AQ, it
>> will actually need to be rewritten.
>>
>>    AQ is itself, a mod of Quake.  Quake can only run one mod at a
>> time.  So, in essence, any mod you'd like to run needs to have the
>> access features of AQ or any others you'd like to have, written into
>> it, and then the mod needs to be compiled and installed.
>>
>>    What I did to create JQ, was to start with the AQ code itself, and
>> learn about Quake C.  (this is the language the game code is written
>> in)  Then I hand coded all of the features into the AQ mod and
>> compiled it.  That creates the spprogs.dat and qwprogs.dat files which
>> the game engine runs.
>>
>>    It's possible to paste in code, however, one needs a knowledge of
>> Quake C (QC) in order for this to work.  this is actual coding; it's
>> not just changing out files here and there.  <smile>
>>
>>    So, this is doable, however it's way non-trivial.  <smile>  It's
>> awesome that there's an interest though, as there needs to be more
>> mods in my opinion, and I'd love to see the community keep growing!…
>>
>>    As far as learning about QC, there are lots of mod source code
>> online as well as accompanying tutorials for much of it.  I've also
>> made the complete source code for many of the JQ versions available on
>> the tbrn site when it was up.   Andre, are ya out there?
>>
>>    Not sure what the current url is for the modgirl site.
>>
>>    Anyway, I hope this explains a bit and I hope you'll consider
>> giving this a shot.  It's a time commitment but it's well worth doing
>> in my opinion!…
>>
>> Smiles,
>>
>> Cara  :)
>> ---
>> View my Online Portfolio at:
>> http://www.onemodelplace.com/CaraQuinn
>>
>> On Apr 1, 2009, at 7:13 AM, Matheus wrote:
>>
>> hey all.
>> some monts ago, i found a mod for quake 1, called super duper quake.
>> it adds allot of fun to the game, for example, monsters of the
>> singleplayer can join deathmatch, there are many new weapons, more types
>> of deathmatch including light saber duel,...
>> what i'm wondering, if it's possible to add this mod into audioquake
>> without doing many modifications to it, or if that's not possible?
>> i'm really interested in this mod, but don't know if this is possible.
>> i'm downloading it now, and will try to see what i can do, how the files
>> are and compare it with the other mods that are in audioquake, but if
>> someone knows how to make it playable, please tell me.
>> thanks so much and best regards
>> _______________________________________________
>> AGRIP-discuss mailing list
>> [email protected]
>> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>>
>> _______________________________________________
>> AGRIP-discuss mailing list
>> [email protected]
>> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>
>
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss


_______________________________________________
AGRIP-discuss mailing list
[email protected]
http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss

Reply via email to