wonder if its possible for someone to make a quake mod following the weapons of the red faction shooter for PS2
On 2/4/10, Ken <[email protected]> wrote: > I've been modifying the source code for Quake. So far, I've taken the Jedi > mod and removed all of the taunts so that it can be played in single player > mode. > The hardest part of navigating now is not knowing what wall I'm scraping > against. I know that the function for determining whether we're scraping > the wall is in hooks.qc, but the scrape sound doesn't seem to be tied to an > object. Do I need to tie it to one to make it directional--I'm stumped. > > Ken > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/mailman/listinfo/agrip-discuss
