Hi everyone.
I've now managed to fully get the server up-and-running. As Chris
suggested, the reason the server wouldn't open the pak files is
becaused they were capatalised (stupid if you ask me, but I guess
that's just Linux for ya).
I've now got a final question. The server is runnign fine, however
whenever I launch it, I get the following message:
Unknown command "1".
As far as I can tell, I don't actually have any numbers which don't
have commands assigned to them. I've pasted my Server.cfg file below,
can you guys take a look and let me know if you notice anything?
I've taken out all of the setinfo commands, as well as the aliase's
and bindings (interestingly, the server didn't seem to find the
aliases, anyone know why?)

Cheers.

// AudioQuake Server Config File

// Please edit this file to customise your server.  There are four main
// sections.  You must edit the first section and you'll probably want to at
// least read through the other three to ensure they're to your liking.  You
// will probably want to edit the last line of the file; after all the options
// have been set, the map specifed there is opened.

// We strongly recommend that you read the fine manual, by the way :-)!

// Depending on the speed of your 'net connection, you may need to alter some
// settings.  This config file was created for 512k ADSL with an upstream of
// 256k (the standard upstream rate around here is half of the downstream).


// Section 1: Things you definitely need to change

// Set the server's name...
hostname "The Fragfest"
// The e-mail address of the server administrator...
serverinfo admin "[email protected]"
// If you have a server-related web site, you can advertise it here..
serverinfo url "http://www.elliottb.net/";
// Password for remote administration of the server...
rcon_password mypasswd


// Section 2: Gameplay Settings

// Game mode commands.  You can use any supported game mode command
// here, including coop, deathmatch and teamplay.
deathmatch 3
// Are clients allowed to add/remove bots?
// default for allowing bots (toggle) is 1 (on).
serverinfo bots_clientcontrol 1
// The skill level of bots in your own personal games.  There are three skill
// levels:
// 0 - bots stand still when attacking,
// 1 - they follow their enemy linearly when attacking,
// 2 - bots will strafe about their enemy when attacking.
// allowed values: 0 1 2
// default for bot skill (mode) is 1.
serverinfo bots_skill 1
// Use bot padding in coop, dm and teamdm games?
// Bot padding is where a number of bots are spawned to fill in for players.
// They will be replaced as players connect.  You MUST specify the number of
// teams and their names in the next section if you enable this or the game
// will not know how you want to distribute bots.
// Entering 0 disables this option.
// default for number of client spaces to pad with bots is 4.
serverinfo bots_padclients 2
// Map Rotation
// For each map the server could be running, specify the next one.  Make the
// last map refer back to the first (defined on last line of this fiel) and
// you've got a circular map rotation (which is ideal).
// NOTE: If you want the server to start on a map other than the default,
//       you'll need to edit the last line of this file.

localinfo agdm01 square
localinfo square frontier
localinfo frontier totaldestruction
localinfo totaldestruction dwang4m8
localinfo dwang4m8 4-level
localinfo 4-level arena
localinfo arena barn
localinfo barn kings1
localinfo kings1 agdm01

// Same Level? Uncomment this to stop the server from chainging to the next
// map in the rotation...
//samelevel 2
// Set game limits...
timelimit 20
fraglimit 50
// Spectators
maxspectators 2
// Is the game pausable by players?
// (It is highly recommended to keep this disabled.)
pausable 0


// Section 3: Further admin settings, you might like to change

// Depending on your Internet connection speed, you'll probably want to alter
// this setting...
maxclients 10
// The number of teams in team games.  This option assists the game when you
// want bots to pad out client slots.  It also allows you to force specific
// team names to be used even if you aren't using the bot padding feature.
// Use the ag_team[1234]name variables to set the team names you want to use.
// default value for number of teams is 2.
serverinfo ag_numteams 2
// Set team 1's name.
// default for team 1's name (string) is red.
serverinfo ag_team1name red
// Set team 2's name.
// default for team 2's name (string) is blue.
serverinfo ag_team2name blue
// Set team 3's name.
// default for team 3's name (string) is green.
serverinfo ag_team3name yellow
// Set team 4's name.
// default for team 4's name (string) is yellow.
serverinfo ag_team4name green
// Allow players to download skins, models, sounds and maps.  This is off by
// default, but if you have a fast (>512k DSL) connection, you might want to
// disable it.
allow_download_skins 1
allow_download_models 1
allow_download_sounds 1
allow_download_maps 1
// Tell the server to advertise with AGRIP's master server (this is highly
// recommended, as it will allow others to connect to your server easily).
//setmaster agrip.org.uk
// The next line enables stats logging and lets us know that stats are
// available for collection by our master server.  It is highly recommended
// to keep this line here as it will allow you to contribute to the AudioQuake
// world-wide stats.  However, if this is a newbie-specific server or you're
// running a LAN party and have your own stats server, you can comment out or
// change this line.  To comment it out, put // at the start.
//fraglogfile ; serverinfo fraglogging ON


// Section 4: Things you don't need to change

// Activate some protection against mallicious players...
floodprot 4 8 30
floodprotmsg "You have activated the flood protection and will be
silenced for 30 seconds"


// Finally: opening a map...
// Now that all the options have been set, we can start the server on
our chosen map.
map agdm01

// Commands and variables specific to this MOD...

// set your player name here
// you may replace Padawan with whatever you'd like



// Incendiary Grenades
// 0 is off
// 1 is on
// default is off



// This setting allows the total number of bots in a game to be set
independantly of the bot padding
// by Derek London
// set this as desired

serverinfo num_bots 4

// prevention of accidental suicide
// 0 can accidentally suicide
1 cannot accidentally suicide with rockets, grenades, blasters, or backpacks

serverinfo antisuicide 0

// new bot aiming by Bryan Smart
// Thanks to Bryan, this variable allows the bots aim to be adjusted
for just the right amount of challenge to a player
// it does this by defining an area around the player where a bot will
aim at random
// the larger the value, the larger the target area
// and thusly, the less accurate the bots aiming becomes
// 0 is perfect aim
// any value greater than 0 reduces the bots accuracy
// default is 200

serverinfo bots_targetarea 200

// bots force powers
// 0 bots do not use force powers
// 1 bots use force powers
// default is 1

serverinfo bots_force 1

// new bot skill levels
// these are independant of the standard agrip skill levels
// 0 is slightly more difficult than the original agrip skills
// 1 adds close range attacking with new weapons
// 2 adds medium range
// 3 adds long range
// default is 1

serverinfo bots_newskill 3

// lag time of bots switching weapons and firing
// 0 is off or no lag time
// 1 is on
// default is on

serverinfo bots_switchtime 1

// Enables wind sounds when suspended from the grappling hook / flying
with the Jet Pack
// 1 wind sounds are turned on instead of usual drop sounds
// 0 usual drop hazard sounds


// Enables Saber Wall Hit sounds
// 0 off
// 1 on


// enables Direction of Slopes


// enables leaving of unwanted weapons
// rather than automatically taking them when you walk over them
// 0 is off - weapons will be picked up automatically
// 1 is on - weapons will be left



// enables silencer
// 0 is off
// 1 is on



// enables ESR announcing direction of entities
// 1 allows a player to hear if their adversary is facing them
// or is turned away from them - I.E. cannot see them
// 0 - enemies will sound as usual



// Enables Audio Cross Hair
// 1 is on
// 0 is off
// when on, allows for more accurate targetting



// enables Vampire Grapple
// 0 is traditional grappling hook
// 1 is vampire grapple
// 2 is electro grapple





On 15/12/2010, tony seth <[email protected]> wrote:
> and me too please?
>
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-- 
Elliott.

Contact Info:

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bigboy11111
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