Sorry, correction to the message above:
The server didn't seem to mind the alias commands.

On 21/12/2010, Elliott Barnes <[email protected]> wrote:
> Hi everyone.
> I've now managed to fully get the server up-and-running. As Chris
> suggested, the reason the server wouldn't open the pak files is
> becaused they were capatalised (stupid if you ask me, but I guess
> that's just Linux for ya).
> I've now got a final question. The server is runnign fine, however
> whenever I launch it, I get the following message:
> Unknown command "1".
> As far as I can tell, I don't actually have any numbers which don't
> have commands assigned to them. I've pasted my Server.cfg file below,
> can you guys take a look and let me know if you notice anything?
> I've taken out all of the setinfo commands, as well as the aliase's
> and bindings (interestingly, the server didn't seem to find the
> aliases, anyone know why?)
>
> Cheers.
>
> // AudioQuake Server Config File
>
> // Please edit this file to customise your server.  There are four main
> // sections.  You must edit the first section and you'll probably want to
> at
> // least read through the other three to ensure they're to your liking.
> You
> // will probably want to edit the last line of the file; after all the
> options
> // have been set, the map specifed there is opened.
>
> // We strongly recommend that you read the fine manual, by the way :-)!
>
> // Depending on the speed of your 'net connection, you may need to alter
> some
> // settings.  This config file was created for 512k ADSL with an upstream
> of
> // 256k (the standard upstream rate around here is half of the downstream).
>
>
> // Section 1: Things you definitely need to change
>
> // Set the server's name...
> hostname "The Fragfest"
> // The e-mail address of the server administrator...
> serverinfo admin "[email protected]"
> // If you have a server-related web site, you can advertise it here..
> serverinfo url "http://www.elliottb.net/";
> // Password for remote administration of the server...
> rcon_password mypasswd
>
>
> // Section 2: Gameplay Settings
>
> // Game mode commands.  You can use any supported game mode command
> // here, including coop, deathmatch and teamplay.
> deathmatch 3
> // Are clients allowed to add/remove bots?
> // default for allowing bots (toggle) is 1 (on).
> serverinfo bots_clientcontrol 1
> // The skill level of bots in your own personal games.  There are three
> skill
> // levels:
> // 0 - bots stand still when attacking,
> // 1 - they follow their enemy linearly when attacking,
> // 2 - bots will strafe about their enemy when attacking.
> // allowed values: 0 1 2
> // default for bot skill (mode) is 1.
> serverinfo bots_skill 1
> // Use bot padding in coop, dm and teamdm games?
> // Bot padding is where a number of bots are spawned to fill in for
> players.
> // They will be replaced as players connect.  You MUST specify the number
> of
> // teams and their names in the next section if you enable this or the game
> // will not know how you want to distribute bots.
> // Entering 0 disables this option.
> // default for number of client spaces to pad with bots is 4.
> serverinfo bots_padclients 2
> // Map Rotation
> // For each map the server could be running, specify the next one.  Make
> the
> // last map refer back to the first (defined on last line of this fiel) and
> // you've got a circular map rotation (which is ideal).
> // NOTE: If you want the server to start on a map other than the default,
> //       you'll need to edit the last line of this file.
>
> localinfo agdm01 square
> localinfo square frontier
> localinfo frontier totaldestruction
> localinfo totaldestruction dwang4m8
> localinfo dwang4m8 4-level
> localinfo 4-level arena
> localinfo arena barn
> localinfo barn kings1
> localinfo kings1 agdm01
>
> // Same Level? Uncomment this to stop the server from chainging to the next
> // map in the rotation...
> //samelevel 2
> // Set game limits...
> timelimit 20
> fraglimit 50
> // Spectators
> maxspectators 2
> // Is the game pausable by players?
> // (It is highly recommended to keep this disabled.)
> pausable 0
>
>
> // Section 3: Further admin settings, you might like to change
>
> // Depending on your Internet connection speed, you'll probably want to
> alter
> // this setting...
> maxclients 10
> // The number of teams in team games.  This option assists the game when
> you
> // want bots to pad out client slots.  It also allows you to force specific
> // team names to be used even if you aren't using the bot padding feature.
> // Use the ag_team[1234]name variables to set the team names you want to
> use.
> // default value for number of teams is 2.
> serverinfo ag_numteams 2
> // Set team 1's name.
> // default for team 1's name (string) is red.
> serverinfo ag_team1name red
> // Set team 2's name.
> // default for team 2's name (string) is blue.
> serverinfo ag_team2name blue
> // Set team 3's name.
> // default for team 3's name (string) is green.
> serverinfo ag_team3name yellow
> // Set team 4's name.
> // default for team 4's name (string) is yellow.
> serverinfo ag_team4name green
> // Allow players to download skins, models, sounds and maps.  This is off
> by
> // default, but if you have a fast (>512k DSL) connection, you might want
> to
> // disable it.
> allow_download_skins 1
> allow_download_models 1
> allow_download_sounds 1
> allow_download_maps 1
> // Tell the server to advertise with AGRIP's master server (this is highly
> // recommended, as it will allow others to connect to your server easily).
> //setmaster agrip.org.uk
> // The next line enables stats logging and lets us know that stats are
> // available for collection by our master server.  It is highly recommended
> // to keep this line here as it will allow you to contribute to the
> AudioQuake
> // world-wide stats.  However, if this is a newbie-specific server or
> you're
> // running a LAN party and have your own stats server, you can comment out
> or
> // change this line.  To comment it out, put // at the start.
> //fraglogfile ; serverinfo fraglogging ON
>
>
> // Section 4: Things you don't need to change
>
> // Activate some protection against mallicious players...
> floodprot 4 8 30
> floodprotmsg "You have activated the flood protection and will be
> silenced for 30 seconds"
>
>
> // Finally: opening a map...
> // Now that all the options have been set, we can start the server on
> our chosen map.
> map agdm01
>
> // Commands and variables specific to this MOD...
>
> // set your player name here
> // you may replace Padawan with whatever you'd like
>
>
>
> // Incendiary Grenades
> // 0 is off
> // 1 is on
> // default is off
>
>
>
> // This setting allows the total number of bots in a game to be set
> independantly of the bot padding
> // by Derek London
> // set this as desired
>
> serverinfo num_bots 4
>
> // prevention of accidental suicide
> // 0 can accidentally suicide
> 1 cannot accidentally suicide with rockets, grenades, blasters, or
> backpacks
>
> serverinfo antisuicide 0
>
> // new bot aiming by Bryan Smart
> // Thanks to Bryan, this variable allows the bots aim to be adjusted
> for just the right amount of challenge to a player
> // it does this by defining an area around the player where a bot will
> aim at random
> // the larger the value, the larger the target area
> // and thusly, the less accurate the bots aiming becomes
> // 0 is perfect aim
> // any value greater than 0 reduces the bots accuracy
> // default is 200
>
> serverinfo bots_targetarea 200
>
> // bots force powers
> // 0 bots do not use force powers
> // 1 bots use force powers
> // default is 1
>
> serverinfo bots_force 1
>
> // new bot skill levels
> // these are independant of the standard agrip skill levels
> // 0 is slightly more difficult than the original agrip skills
> // 1 adds close range attacking with new weapons
> // 2 adds medium range
> // 3 adds long range
> // default is 1
>
> serverinfo bots_newskill 3
>
> // lag time of bots switching weapons and firing
> // 0 is off or no lag time
> // 1 is on
> // default is on
>
> serverinfo bots_switchtime 1
>
> // Enables wind sounds when suspended from the grappling hook / flying
> with the Jet Pack
> // 1 wind sounds are turned on instead of usual drop sounds
> // 0 usual drop hazard sounds
>
>
> // Enables Saber Wall Hit sounds
> // 0 off
> // 1 on
>
>
> // enables Direction of Slopes
>
>
> // enables leaving of unwanted weapons
> // rather than automatically taking them when you walk over them
> // 0 is off - weapons will be picked up automatically
> // 1 is on - weapons will be left
>
>
>
> // enables silencer
> // 0 is off
> // 1 is on
>
>
>
> // enables ESR announcing direction of entities
> // 1 allows a player to hear if their adversary is facing them
> // or is turned away from them - I.E. cannot see them
> // 0 - enemies will sound as usual
>
>
>
> // Enables Audio Cross Hair
> // 1 is on
> // 0 is off
> // when on, allows for more accurate targetting
>
>
>
> // enables Vampire Grapple
> // 0 is traditional grappling hook
> // 1 is vampire grapple
> // 2 is electro grapple
>
>
>
>
>
> On 15/12/2010, tony seth <[email protected]> wrote:
>> and me too please?
>>
>> --
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>
>
> --
> Elliott.
>
> Contact Info:
>
> Skype:
> bigboy11111
> MSN/Windows Live:
> [email protected]
> Website:
> http://www.elliottbarnes.net/
> Twitter:
> http://www.twitter.com/elliott94
> Live Journal:
> http://elliott94.livejournal.com/
> Last.fm Profile:
> http://www.last.fm/user/elliottbarnes
> Facebook:
> http://facebook.com/elliott94
>


-- 
Elliott.

Contact Info:

Skype:
bigboy11111
MSN/Windows Live:
[email protected]
Website:
http://www.elliottbarnes.net/
Twitter:
http://www.twitter.com/elliott94
Live Journal:
http://elliott94.livejournal.com/
Last.fm Profile:
http://www.last.fm/user/elliottbarnes
Facebook:
http://facebook.com/elliott94
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