What work has recently been done with Jedi Quake?  I have heard that a new 
version was coing out, but would like some more details on that.
I am working on a mod based on JQ as well, and I was wondering if any of you 
know why the button sounds disappear when I adjust the object detection range 
within the game.  
Scanning speed can also be adjusted in game.
I also am looking into creating a footprint function which will tell the player 
f he's been in the current location before.
I'm still seeking to find a way to pan the scrape sound so you can hear which 
walls you're scraping against, but since it's been over a year since I've 
looked at the code--and since I was lost even then, who knows if I'll get 
anything done.  I also need to know if the ldl language can make things like 
doors with buttons in other rooms, trains and the like.  If not, continuing LDL 
seems at least as worty a project as new mods.  Anyway, here's what I've done 
so far.
I have changed the rocket to a low-yield, slow-traveling hunter rocket that can 
lead you toward new monsters, especially useful in episodes.  I took out death 
daunts so the mod could be played in episodes.  You can press x to hear your 
coordinates.  You can change scan speed and object detection range, but as I 
said, buttons disappear if you try the latter.
Thoughts welcome.
KWD

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