Hello :-),

When re-writing the GUI in Python on the Mac I found that it worked best 
when the code checked for the output from ZQuake and called the speech 
synth directly. I anticipate doing the same on Windows, though there are 
some issues with pipes on Windows, so will see how that goes. I'm hoping to 
be able to simplify the code a bit there too.

Currently there's no speech output on Windows. I have just got to the point 
where it's very close to running fine without speech output on Windows, but 
there are a couple of tweaks to filenames that I need to make 
cross-platform. I have got the launcher GUI running fine though, and the 
engine compiles well with Visual Studio Community 2019.

incidentally: VS2019 provided a smooth upgrade to the project format, so 
it's really easy to compile on Windows now, but the requirement is that 
VS2019 needs to be used to compile it now, as opposed to an earlier version 
- it's free so hopefully that won't be an issue. The project hasn't been 
updated to require the latest Windows SDK, so I imagine it'll work on 
Windows 7, maybe even earlier, but I can only test it on Windows 10.

I am not sure how long the self-voicing on Windows will take me to do, but 
hopefully not too long. I will try to keep you updated at a reasonable pace 
:-).

best regards,


Matthew

-- 
You received this message because you are subscribed to the Google Groups 
"AGRIP Project" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send an email to [email protected].
Visit this group at https://groups.google.com/group/agrip-project.
To view this discussion on the web, visit 
https://groups.google.com/d/msgid/agrip-project/f87dc4b5-4593-4893-96a3-b142ebc83750%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to