Hi,

Since this is a breaking change in behavior, it can only be part of the 2.4 
release and forward.

B/

On 24 September 2014 at 22:56:53, Mohnish Kodnani ([email protected]) 
wrote:

To be more specific , will this change be available in 2.3.x codeline.


On Wednesday, September 24, 2014 1:23:31 PM UTC-7, Mohnish Kodnani wrote:
Has this been released ?


On Tuesday, April 1, 2014 12:27:36 PM UTC-7, Tyler C wrote:
Awesome, thanks for the positive responses!

Just for the benefit of providing breadcrumbs, here's the ticket I created on 
Patrik's advice (you've probably seen it already). 
https://www.assembla.com/spaces/akka/tickets/3970

Tyler


On Tuesday, April 1, 2014 12:18:22 PM UTC-7, rkuhn wrote:
Hi Tyler,

29 mar 2014 kl. 19:35 skrev Tyler C <[email protected]>:

I just experienced this issue myself. It seems to me that there could be value 
in allowing the implementer of the FSM to decide which transitions are valuable 
and which are not. Akka does provide the distinction between goto(state) and 
stay() -- couldn't the first imply a transition where the second does not? Back 
in my college automata course, we implemented plenty of state machines with 
same-state transitions that were significant (consuming messages in the 
process): regular expressions like /(a)*b/ being a perfect example.

My work-around has been to implement two identical states that simply bounce 
between each other. While workable it looks quite clumsy, as in this FizzBuzz 
example: https://gist.github.com/JavadocMD/9859519

Is there any chance the Akka team could reconsider this implementation or are 
there compelling reasons to leave it as-is?

The reason was mostly that the FSM did what I needed at the time ;-) What you 
propose makes sense, especially using goto(sameState) (which should currently 
be unused) would be a good way to encode this.

Regards,

Roland


Thanks,
Tyler


On Monday, March 17, 2014 2:09:50 PM UTC-7, Patrik Nordwall wrote:
Hi,


On Mon, Mar 17, 2014 at 5:43 PM, brett <[email protected]> wrote:
Hi 

I have a finite state machine modelled in Akka FSM that in certain circumstance 
transitions back to the same state after updating some values.

I have found that the onTransition handler is called when i transition from one 
different state to another (e.g. A to B)  but this handler is not called when I 
transition from the same state (e.g. A to A).

Is this expected behaviour of the Akka FSM?

Yes, that is expected. Staying in the same state is not a state transition.
Cheers,
Patrik
 

cheers

Brett 

p.s. I originally posted this question over on the play framework user list but 
i have been advised to post it here so apologise to those of you who see this 
question twice in your inbox.

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Dr. Roland Kuhn
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Typesafe – Reactive apps on the JVM.
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