Am I right supposing that a PersistentActor supports only a single recovery?

For instance, with a PersistentActor that has already persisted a number of 
events commands, when doing:

persistentActor ! Recover(toSequenceNr = 2L)
persistentActor ! Recover(toSequenceNr = 1L)

only the first recovery ever happens - and only in case it manages to get 
in *before* the initial automatic recovery for PersistentActors, otherwise 
it is also discarded.

In case this is unclear, I have a minimal test case at hand.

The bigger picture: my goal was to implement a time travelling feature 
where actors would be sent back in time at runtime, to arbitrary past 
states (rewinding a simulation for instance).

Thanks!


Sylvain


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