I am thinking about how to build a massively parallel online game on top
of Akka cluster. The game is based on a huge two dimensional "world"
through which players can move.

I would like to scale across several servers, and I would like players
who are close to each other in the game to be co-located on the same server.

Having one actor per player looks like a good fit, but moving these
actors from server to server as the characters move through the world is
tricky.

I know Cluster Sharding, but assignment of entities to ShardRegions is
static.

Any ideas, suggestions or pointers for a design to support this are welcome.

- Arno

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