Would check out the concept of "Home Location Register" in cellular telephony systems.
On Sunday, December 10, 2017 at 3:03:33 AM UTC-7, Arno Haase wrote: > > I am thinking about how to build a massively parallel online game on top > of Akka cluster. The game is based on a huge two dimensional "world" > through which players can move. > > I would like to scale across several servers, and I would like players > who are close to each other in the game to be co-located on the same > server. > > Having one actor per player looks like a good fit, but moving these > actors from server to server as the characters move through the world is > tricky. > > I know Cluster Sharding, but assignment of entities to ShardRegions is > static. > > Any ideas, suggestions or pointers for a design to support this are > welcome. > > - Arno > -- >>>>>>>>>> Read the docs: http://akka.io/docs/ >>>>>>>>>> Check the FAQ: >>>>>>>>>> http://doc.akka.io/docs/akka/current/additional/faq.html >>>>>>>>>> Search the archives: https://groups.google.com/group/akka-user --- You received this message because you are subscribed to the Google Groups "Akka User List" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/akka-user. For more options, visit https://groups.google.com/d/optout.
