I believe your goal can be reduced to "packing each box so it has the
smallest amount of wasted space".

(and with your shapes, it may be possible to reduce it further to
"each layer of the objects in the box, should have the smallest amount
of wasted space", since your objects are just 2D.

Now, instead of looking at the "total number of boxes", you're looking
at a smaller sub problem, which will also solve the larger
problem you want.

One statement will have to be better defined: "the same type of
profiles shall be packed together or near by". Does "near by"
mean just in the same box, or does it mean some edge must be adjacent
to at least one of it's family of similarly shaped objects, or ?

Now looking at each layer of objects, it should be easy to just
generate all possible lay outs consistent with the "near by" rule
(once you define it better), and just keep track of each layer of
objects which has the least amount of wasted space.

On a much more difficult solution, depth first search with Alpha Beta
instead of Mini-Max, which has it's search goal set to find the
smallest amount of wasted space in each box it looks at, will tear
through this problem very well, also. It is not a trivial program to
code, however. An idea of it can be found in any good chess or
checkers program.



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