dear adak & gene,

thanks for the interesting thoughts you provided. obviously i'm not an
algorithm expert but i'm a very experienced C# developer. so i need
this thing explained with simple terms. to further define near by,
profiles of the same shape have to be either packed next or on top of
each other. to try each possible layout and pick the one with the
least amount of wasted space seems to be pretty straight forward. this
works fine if we only pack 1 box, but what if we have to pack let's
say 5 boxes of different profiles? then the layout combinations spread
across all the boxes.

reto

On Oct 16, 7:34 am, adak <[EMAIL PROTECTED]> wrote:
> Obviously there is no need for the one line of code that deals with
> minimizing /maximizing player's moves, in this case.
>
> A/B would still prune, but it would only prune out the piece
> arrangements that left sub optimal piece arrangements, with more
> wasted space.
>
> You're right, Gene, this is indeed an interesting problem. Wish I had
> more time to study it.


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