Yeah I thought this after I sent the message. You're right. Except you
have to build the examples to generate the project, which in my
experience is a huge pain except on Linux. But it's probably good enough
to move it to the regular system of building examples.
On 04/12/2015 10:06 PM, Elias Pschernig wrote:
On Fri, Dec 4, 2015 at 11:25 PM, Trent Gamblin <[email protected]
<mailto:[email protected]>> wrote:
I think Thomas is right. It's a lot easier to copy that one
example into your own project than it is to hack out all the CMake
to create one from the other examples... plus like I said, the
method most examples use is not sufficient for a real world game.
I think we're talking different things - the only difference would be
that instead of copying android/example you would copy
build/examples/ex_android.proj - the contents of both folders should
be 100% identical. The main benefit besides a less cluttered directory
structure (other platform dependent examples are all under examples/
as well) would be that we could de-duplicate some cmake code
(android/Example.cmake specifically). Unless you think
android/Example.cmake is worth having...
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