PS -- The http://www.cppgameprogramming.com mouse example is a perfectly good
example, since if I leave off destroy_bitmap() as they did in their example,
no crash will occur.

I've looked at many examples of mouse programming by Allegro users, and I have
yet to see any that use show_mouse(NULL) before using destroy_bitmap(). This
is the community's way of inadvertently giving feedback to the Allegro
developers that the usage of show_mouse(NULL) before destroy_bitmap() doesn't
make sense. No other toolkit does this type of thing, so the Allegro
developers should eliminate it. So my question is, are the Allegro developers
listening to their users?

On 5/10/2016 at 12:16 AM, Peter Hull <[email protected]> wrote: 
On Tue, 10 May 2016 at 02:45 Andrew Robinson <[email protected]> wrote:

That is correct. I overlooked that comment in the manual, and apparently, so
did the author of the example Allegro Mouse code on the the allegro.cc
website.

Note that the site you mentioned (http://www.cppgameprogramming.com) is not
allegro.cc or 'the allegro website'.

I don't know who's site it is, but I am not very impressed with the mouse
example.

Pete
_______________________________________________
Allegro-developers mailing list
[email protected]
https://mail.gna.org/listinfo/allegro-developers

Reply via email to