I accidentally reverted the OS X joystick changes in my last commit which was 
supposed to only touch some OpenGL stuff. I’m thinking it may be the way to go 
anyway, until that code can be fixed. Let me know and I’ll undo it.

> On Aug 10, 2016, at 1:20 PM, Trent Gamblin <[email protected]> wrote:
> 
> On closer inspection (running ex_joystick_events) my Xbox controller doesn’t 
> have any buttons at all with the new joystick code. Left and right stick are 
> combined into one and that’s the only feature of the joystick. So not sure 
> how this is even useful...
> 
>> On Aug 9, 2016, at 8:21 PM, SiegeLord <[email protected]> wrote:
>> 
>> Looks like I'll probably have to make a patch release to 5.2.1.
>> 
>> - 5.2.1 broke the ABI of al_get_opengl_extension_list (fixed in 
>> https://github.com/liballeg/allegro5/commit/5ec135051693664aa8168bfdabb9e8882d6dbefc).
>>  That API doesn't seem like it can handle any OpenGL extension additions, so 
>> we might have to just freeze it as it is. This was detected by the nice 
>> website made by Andrey (http://abi-laboratory.pro/tracker/timeline/allegro/).
>> 
>> - The change in joystick button enumeration under OSX through 
>> https://github.com/liballeg/allegro5/pull/625 while overall beneficial, was 
>> also non-backwards compatible. I think the probable best solution here would 
>> be to add a allegro5.cfg switch between the old and new enumerations if 
>> feasible, defaulting to the old style and adding documentation of how to 
>> switch to the new style.
>> 
>> -SL
>> 
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