No, that's fine. I'll cherry pick this entire commit.
As for the joystick code, it definitely did some good things with my
logitech controller. I'll make a pull request that re-introduces this
change, and we can see what's wrong with it.
-SL
On 08/10/2016 12:53 PM, Trent Gamblin wrote:
I accidentally reverted the OS X joystick changes in my last commit which was
supposed to only touch some OpenGL stuff. I’m thinking it may be the way to go
anyway, until that code can be fixed. Let me know and I’ll undo it.
On Aug 10, 2016, at 1:20 PM, Trent Gamblin <[email protected]> wrote:
On closer inspection (running ex_joystick_events) my Xbox controller doesn’t
have any buttons at all with the new joystick code. Left and right stick are
combined into one and that’s the only feature of the joystick. So not sure how
this is even useful...
On Aug 9, 2016, at 8:21 PM, SiegeLord <[email protected]> wrote:
Looks like I'll probably have to make a patch release to 5.2.1.
- 5.2.1 broke the ABI of al_get_opengl_extension_list (fixed in
https://github.com/liballeg/allegro5/commit/5ec135051693664aa8168bfdabb9e8882d6dbefc).
That API doesn't seem like it can handle any OpenGL extension additions, so we
might have to just freeze it as it is. This was detected by the nice website
made by Andrey (http://abi-laboratory.pro/tracker/timeline/allegro/).
- The change in joystick button enumeration under OSX through
https://github.com/liballeg/allegro5/pull/625 while overall beneficial, was
also non-backwards compatible. I think the probable best solution here would be
to add a allegro5.cfg switch between the old and new enumerations if feasible,
defaulting to the old style and adding documentation of how to switch to the
new style.
-SL
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