On Thu, December 1, 2016 5:58 pm, Edgar Reynaldo wrote:
> As reported before a while ago, all of the shader example programs crash
> when using D3D and HLSL. The shaders all compile and build fine, but
> crash when attempting to draw them. Every program works fine when using
> OpenGL instead.
> See this old thread for details :
> https://www.allegro.cc/forums/thread/615570
> I've been trying to debug it but I don't know why they crash. The calls
> to DrawPrimtiveUP all seem to succeed and return D3D_OK but the programs
> then crash on the next line in Effect.EndPass(). See lines 2735-2746 of
> d3d_disp.cpp for details.
> Edgar

Have you tried it with the official binaries? I compile my own with VS and
I know that configuration works.

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