On Thu, December 1, 2016 5:58 pm, Edgar Reynaldo wrote: > As reported before a while ago, all of the shader example programs crash > when using D3D and HLSL. The shaders all compile and build fine, but > crash when attempting to draw them. Every program works fine when using > OpenGL instead. > > See this old thread for details : > > https://www.allegro.cc/forums/thread/615570 > > I've been trying to debug it but I don't know why they crash. The calls > to DrawPrimtiveUP all seem to succeed and return D3D_OK but the programs > then crash on the next line in Effect.EndPass(). See lines 2735-2746 of > d3d_disp.cpp for details. > > Edgar
Have you tried it with the official binaries? I compile my own with VS and I know that configuration works. _______________________________________________ Allegro-developers mailing list [email protected] https://mail.gna.org/listinfo/allegro-developers
