This actually covers (I think) all games based on the Quake3 engine.

So far, my attempts to get these games to work with the alsa dmix plugin 
have met with failure.

This is tha basic dmix config I'm working off of:

pcm.ossmix {
    type dmix
    ipc_key 1024
    slave {
        pcm "hw:0,0"
        rate 22050
        format S16_LE
    }
    bindings {
        0 0
        1 1
    }
}

This config allows me to use other OSS applications, such as xmms and
teamspeak, without a problem.

Basically, when I start up with this config I get the following message in 
the console:

----- Sound Info -----
sound system is muted
    1 stereo
16536 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x89dffd8 dma buffer

and the sound is either nonexistant or consists of loud popping or
staccato buzzing noises.

Can anyone point me in the right direction?

- D


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