This actually covers (I think) all games based on the Quake3 engine. So far, my attempts to get these games to work with the alsa dmix plugin have met with failure.
This is tha basic dmix config I'm working off of: pcm.ossmix { type dmix ipc_key 1024 slave { pcm "hw:0,0" rate 22050 format S16_LE } bindings { 0 0 1 1 } } This config allows me to use other OSS applications, such as xmms and teamspeak, without a problem. Basically, when I start up with this config I get the following message in the console: ----- Sound Info ----- sound system is muted 1 stereo 16536 samples 16 samplebits 1 submission_chunk 22050 speed 0x89dffd8 dma buffer and the sound is either nonexistant or consists of loud popping or staccato buzzing noises. Can anyone point me in the right direction? - D ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Alsa-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/alsa-devel