Can't rememberr if this has already been mentioned here. Anyway here are
more
details than you could ever think necessary.


> Centre for Arts Research, Technology and Education
>
> presents
>
> A pan-disciplinary conference that brings together key international
> figures from the fields of computing science, psychology,
> communication theory and fine art;
>
>
> PASSIONATE MACHINES
>
> The art and science of emotional computing
>
> Saturday 1st Feb 2003
>
> 9am to 5.30pm
>
> Hogg Lecture Theatre University of Westminster 35 Marylebone Road
> London NW1
>
> Nearest tube station - Baker Street
>
> Conference programme
>
> Speakers and topics:
>
> Professor Janet Murray �Love and Ludicism: The Emotional Power of
> Electronic Games�
>
> Dr Dylan Evans �Scientific interest in the emotions: a renaissance�
>
> Kenneth Rinaldo �Laughing and weeping machines�
>
> Dr Sarah Kember �Narratives of Emotion�
>
> Steve Grand with Lucy the robot baby orang-utan �Machines like us�
>
> 20 791 5000 Ext 2675 Technologies of mood For much of the twentieth
> century, research in the emotions was confined to a few psychologists
> and even fewer anthropologists. In the past decade, however, things
> have changed dramatically. Computer scientists are attempting to
> build emotional machines, neuroscientists and researchers in robotics
> and artificial intelligence and robotics are redefining this area.
> Emotion is now a hot topic.
>
> Passionate Machines will explore the cross-sections of contemporary
> art and research in artificial life, robotics, cognitive psychology
> and gaming. At what point do we say that machines or intelligent
> systems have emotion? What will it mean to interact with them?
>
> Experience of arts and science Janet Murray will examine some of the
> core emotional features of gaming in electronic environments,
> exploring what play is and why we enjoy it. She will reflect on
> controversial and best-selling narrative games such as The Sims,
> Grand Theft Auto, and Tetris.
>
> Dylan Evans will focus on the most recent discipline to have entered
> the debate on emotion - artificial intelligence. Will we succeed in
> building robots that feel just like we do? What reason is there for
> attempting such a project? And what might be the consequences of
> success?
>
> Kenneth Rinaldo�s interdisciplinary media art installations look to
> the intersection between natural and technological systems. He is
> fascinated and encouraged with human-kind�s struggle to evolve
> technological systems that move toward intelligence and autonomy, but
> are modelled on our current conceptions of what is �natural�. His
> works are devised as emergent systems, exploring the confluence and
> co-evolution of organic ad technological cultures.
>
> Sarah Kember believes that attempts to grow consciousness,
> intelligence, thought and emotion have changed the stories we tell
> about ourselves and about what it means to be human, or indeed,
> post-human. She examines the dialogue between science and fiction and
> narratives about humans and machines and critically evaluates
> characters such as David from Supertoys Last All Summer Long to ask
> if they signify the failure of Artificial Life just as Hal in 2001: A
> Space Odyssey has been said to signify the failure of Artificial
> Intelligence.
>
> Steve Grand believes that the question "can machines feel?" is
> ancillary to the question "are we machines?" His way of making sense
> of these questions is to try to build a machine like us - something
> that really *is* like us at a deep level. With Lucy, a robot baby
> orang-utan, he has begun his exploration.
>
> Passionate Machines is organised by The Centre for Arts Research,
> Technology and Education (CARTE) at the University of Westminster.
> CARTE is an inter-disciplinary and collaborative research centre
> where Visual Culture is explored by theoreticians and practitioners
> working across a variety of media and disciplines.
>
>
>
>
> Conference Speakers
>
> Professor Janet H. Murray Director, Media and Visual Arts, Georgia
> Tech. An internationally recognised interactive designer, the
> director of Georgia Tech's graduate program in Information Design and
> Technology, and of the Laboratory for Advanced Computing Initiatives,
> and a member of Georgia Tech's interdisciplinary GVU Center. Her
> book, Hamlet on the Holodeck: The Future of Narrative in Cyberspace
> (Free Press, 1997; MIT Press, 1998) is widely used as a roadmap to
> the coming broadband art, information, and entertainment
> environments. In spring 2000 she was named a Trustee of the American
> Film Institute, where she also participates as a mentor in the
> Enhanced TV Workshop. She is currently working on a textbook for MIT
> Press, Inventing the Medium: A Principled Approach to Interactive
> Design. She holds a PhD in English from Harvard University. Before
> joining Georgia Tech in 1999 she led advanced interactive design
> projects at MIT.
>
> Dr Dylan Evans Head of Evolutionary Robotics at Bath University. The
> author of five books, including Emotion: The Science of Sentiment
> (OUP, 2001) and Placebo: The Belief Effect (Harper Collins, 2003), he
> also contributes regularly to The Guardian. He received his PhD in
> philosophy from the London School of Economics in 2000, and was a
> postdoctoral research fellow in the Philosophy Department at King's
> College London before moving to Bath. His current interests include
> the use of computers and robots to model evolutionary processes.
>
> Ken Rinaldo Artist and Director of the Art and Technology program in
> the Department of Art at The Ohio State University in Columbus Ohio.
> An artist and theorist whose interdisciplinary media art
> installations are influenced by theories on living systems,
> artificial life, interspecies communication and the underlying
> pattern and beauty inherent in the nature and organization of matter,
> energy, and information. He won first prize for Avida 3.0 Artificial
> life Art prize in 2000 for Autopoiesis - fifteen robotic sound
> sculptures that inter-act with the public and modify their behaviours
> over time.  The robotic sculptures talk with each other through a
> computer network and audible telephone tones, which are a musical
> language for the group. Autopoiesis is "self making", a
> characteristic of all living systems. He is Director of the Art and
> Technology program in the Department of Art at The Ohio State
> University in Columbus, Ohio.
>
> Sarah Kember Senior Lecturer, New Technologies of
> Communication.Goldsmiths College. Author of Virtual Anxiety:
> Photography, New Technologies and Subjectivity: The Critical Image
> (Manchester University Press, 1998). Her interests are in information
> and imaging technologies, especially the relation between photography
> and digital imaging, and the gender studies of science and
> technology, especially debates on Artificial Life and the convergence
> of biology and computer science. Her most recent book is
> Cyberfeminism and Artificial Life (Routledge, 2002) and takes a
> critical political view of the concept of life as nformation, tracing
> this through the new biology and the discourse of genomics as well as
> through the changing discipline f Artificial Life and its
> manifestation in art, language, literature, commerce and
> entertainment. She demonstrates he ways in which Artificial Life
> connects with, and connects p global networks of information and
> communication systems characterised, increasingly, by claims to
> autonomy, agency and evolvability.
>
> Steve Grand Director of Cyberlife Research Limited. Described by
> Sunday Times as one of the eighteen "brains behind the twentieth
> century", Steve Grand was awarded OBE in 1999 for his work as
> architect and lead programmer or the artificial life game, Creatures.
> He is a NESTA Fellow and honorary research fellow at both the School
> of Psychology, Cardiff University and Department of Mechanical
> Engineering, Bath University. He is the author of Creation: Life and
> how to Make it (Harvard University Press, 2001).  He is now
> developing AI technology based on the self-organising structure of
> the cerebral cortex. Steve Grand will introduce Lucy: a robot baby
> orang-utan. Or at least, a robot with the mind of a baby, who looks
> vaguely like an orang-utan. Passionate Machines the art and science
> of emotional computing
>
> Booking form
>
> Name:		����������������������������..
>
> Address:	����������������������������..
> ����������������������������.. Daytime Tel:
> ����������������������������..
>
> Email:		����������������������������..
>
> I wish to book          place/s
>
> Individual Fee �45
>
> Institutional Fee �80
>
> Student/Concessions �25 (proof required at registration)
>
> Payment Details
>
> I enclose a cheque for a total of ������..
>
> Please make cheques payable to �University of Westminster� with the
> reference "CARTE" on the back of the cheque.
>
> I wish to pay by debit / credit card:
>
> VISA / Mastercard / American Express
>
> I authorise the amount of  � �����. to be debited from my card
>
> Name on Card
>
> Card number
>
> Expiry date				Issue number (if paying by Switch)
>
> Signature		������������������.
>
> Please return payment(s) with this booking form to:
>
> Passionate Machines, CARTE, University of Westminster, 70 Great
> Portland Street, London W1W 7NQ
>
> Fee includes refreshments and buffet lunch. Please indicate any
> special dietary requirements here:
>
>



-------------------------------------------------
a m b i t : networking media arts in scotland
post: [EMAIL PROTECTED]
archive: http://www.mediascot.org/ambit
info: send email to [EMAIL PROTECTED]
and write "info ambit" in the message body
-------------------------------------------------

Reply via email to