DATABASE OF VIRTUAL ART - now public For the first time, the DATABASE OF VIRTUAL ART has been developed to specifically document digital installation art. This type of art has rapidly evolved over the last decades and is emerging into our most contemporary art.
In close cooperation with established media artists, researchers and associated institutions, a complex overview of the immersive, interactive, telematic and genetic arts is being developed. This new documentation instrument, appropriate to the needs of processual art, is built in Open Source Technology. It is supported by the German Research Foundation (DFG) and the Federal Ministry of Education and Science (BMBF). The Database of Virtual Art is both an evolving research instrument and a work in progress, changing according to the ongoing development of the field. Its documentation system will also serve as a predesessor for the systematic preservation of this art. Due to the fact that virtual art is totally dependent upon storage media, it is no exaggeration to say that an entire decade of art threatens to be lost for all time. The Database: http://virtualart.hu-berlin.de/ (best under mozilla) Considering the fundamental differences of virtual art, the documentation system reaches beyond traditional data by especially focusing on information about technical requirements, installation settings, blueprints, software-hardware configurations, interface and displays. Video documentation has strategically been given a core role, due to its ability to show the processual nature of these works � with more than 100 videos created by the artists. Institutions displaying media art and media theory researchers also hold a prominent place in the database. For further information on the concept of database: http://www2.hu-berlin.de/grau/ click on �datenbank/database� The web interface allows the artists, researchers and institutions to post the information themselves, so that gradually an elaborate information network and communication platform grows. Since the database is in the first phase of being available to the public, you are encouraged to check the site frequently over the coming months and watch the growth of this new web-based research instrument. Database of Virtual Art DIRECTION, SCIENTIFIC CONCEPT AND ARTISTS NETWORK Dr. Oliver Grau TECHNICAL CONCEPT AND DATABASE Christian Berndt, M.A. VIDEO DOCUMENTATION, PRODUCTION AND EDITING Robert L��l EDITING AND ARTISTS NETWORK COMMUNICATION Anne Peterok, M.A. COORDINATION WITH MUSEUMS AND PUBLIC RELATIONS Wendy Jo Coones, M.Ed. FOUNDING ARTIST MEMBERS u.a.: Christa Sommerer/Laurent Mignonneau, Paul Sermon, Charlotte Davies, Ken Goldberg, Daniela Alina Plewe, Agnes Heged�s. Maurice Benayoun, Suzanne Anker, Zoe Beloff, Eduardo Kac, Michael Naimark, George Legrady, Jeffrey Shaw, Jill Scott, Bernd Lintermann, Monika Fleischmann/Wolfgang Strauss, Reiner Strasser, Lev Manovich, Jaron Lanier, Seiko Mikami, Louis Bec, Rafael Lozano-Hemmer, Knowbotic Research, Myron Krueger, Luc Courchesne, Thomas Ray, Nell Tenhaaf, Karl Sims, Joel Slayton, Bill Seaman, Margaret Dolinsky, Jack Ox, Jane Prophet, Ulrike Gabriel, Lynn Hershman, Jean Michel Bruyer, Chris Hales, Roy Ascott, Seiko Mikami, Jean Baptist Barriere, Dan Sandin, Kaeko Murata, Marikki Hakola, Simon Penny, Fabricators, Yanis Melanitis, Toni Dove, Jon McCormack, Steven Schkolne, Victoria Vesna, Paul Yuxweluptun, Pam Skelton, Kenneth Rinaldo, Matt Mullican, Rebecca Allen, Simon Biggs, Andrea Zapp . . . ------------------------------------------------- a m b i t : networking media arts in scotland post: [EMAIL PROTECTED] archive: http://www.mediascot.org/ambit info: send email to [EMAIL PROTECTED] and write "info ambit" in the message body -------------------------------------------------
