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Report From ISEA 2004
Published on Rhizome.org - 9/13/04
Baltic Sea, Helsinki (Finland), Tallinn (Estonia)
August 14-22, 2004
by Jonah Brucker-Cohen (jonah(at)coin-operated.com)

Held over a week and located in Helsinki, Tallinn, and a Baltic 
Sea-roving cruise liner, ISEA 2004 was a marathon media arts 
conference like none other. With over 1,500 artists taking part in 
panels, performances, fashion shows, keynotes, and installations, 
there was little time for sleep among all of the commuting between 
venues. The conference's theme examined the crossover between 
wireless culture, wearable or fashionable technology, and networked 
experience. ISEA 2004 aimed to explore themes surrounding critical 
notions of interaction design, open source software culture, and 
geopolitics of media. This approach attempted to challenge accepted 
notions of interaction by focusing on possibilities of 
re-appropriation instead of mere re-evaluation. Although the 
conference schedule was an often strenuous journey through multiple 
cities and events, the discussions, interventions, and realizations 
that manifested contributed to an exhilarating experience.

The festival officially began aboard the "Networked Experience" 
Baltic sea cruise (I missed the Koneisto sound event the night before 
in Helsinki), where the focus was on how networked culture iterates 
human understanding through shared experiences such as email lists, 
collective performance, interactive narrative, and GPS sound 
installations. The panel entitled "The List: The mailing list 
phenomena", began in the Metropolitan ballroom of the ship, with a 
panel of list-serve moderators such as Melinda Rackham of Empyre, 
Kathy Rae Huffman of Faces, Axel Bruns of Fibre Culture, and 
Charlotte Frost who is studying list culture for her Ph.D. thesis. 
Examining networked culture, the debate centered around the nurturing 
of lists and what types of communication technologies are appropriate 
for specific communities. I spoke on the challenges of my BumpList 
project as an example of an email community that focuses on shifting 
the structure of a system to change its participants behaviors. Other 
panels and events focused on community awareness in digital media 
projects like "E-Tester" and UNESCO meetings with African and Asian 
award winners and participants.

  Arriving bewildered and tired in the city of Tallinn, Estonia, the 
"Wearable Experience" theme of ISEA began with a keynote from 
Concordia University's Joanna Berzowska. Her talk was an overview of 
wearable trends and projects that aimed to challenge traditional 
notions of strapped-on gadgetry by emphasizing the integration of 
sensors and displays into clothing. Her own research on "Memory Rich 
Garments" showed how everyday emotions and intimacy could be 
projected and enhanced through computationally enhanced clothing that 
stores non-personal data about people it comes into contact with. 
Other panels focused on the how technology and fashion can integrate 
into networks, how clothing can act as a display for portable 
signage, or how intimacy could be conveyed over distance. This 
discussion continued to Helsinki's "Wireless Experience" theme, which 
began as hundreds of ISEA attendees were stuck in passport control 
after arriving on the SuperSeaCat ferry from Tallinn. Machiko 
Kusahara of Japan's Waseda University opened the conference with a 
keynote address on mobile phone culture in Japan. Her focus centered 
around how "socially acceptable" mobile phone or "ketai" use had 
become and how advertisements for services emphasized how "left out" 
of mainstream culture people have become without a phone. Although 
her talk emphasized the social pressures of technology, it left out 
dangers of extended mobile phone use or the advent of surveillance 
culture. These questions were made more evident through the many 
parallel sessions over the next few days.

The second keynote by the Sarai New Media Initiative's Shuddhabrata 
Sengupta focused around the conference theme of "Histories of the 
New" and how reinventing the future is often tied to lessons from the 
past. His talk "The Remains of Tomorrows Past: Speculations on the 
Antiquity of New Media Practice in South Asia", presented the history 
of technical networks from the telegraph to the Internet. His talk 
referenced Tom Standage's book "The Victorian Internet" to illustrate 
how these information networks are not new and how they simply 
provide frameworks for a centralized space that expands global 
discourse. UCLA's Erkki Huhtamo, followed this talk with his take on 
the "Archaeology of Mobile Media", or how media does not exist 
independently from the social framework that envelops them. He showed 
imagery of the amateur photographer of the early 20th century 
comparing the public perception of this "nuisance" to the current 
mobile phone camera phenomenon: both seen as invasions of privacy and 
unwanted surveillance in the hands of the people.

  Following this theme, the GPS art panel, moderated by San Francisco 
based-artist Marisa Olsen, attempted to ground location-based media 
projects into a defined genre. The current ghettoization of media art 
into technology-defined categories like GPS or Wi-Fi tends to counter 
creativity at its roots. Instead the focus should be on crystallizing 
an idea so that the technology becomes less awkward and central to 
the output. Projects discussed included Pall Thayer's "Hlemmur in C" 
that tracked taxi movements through GPS and composed real-time 
soundtracks based on their position in the city, Joel Slayton's (of 
the C5 collective) mapping of altitudes on the Great Wall of China to 
plot where it could have been built in California, and Teri Rueb's 
"Trace" which allows people to discover location-based sound clips 
embedded into positions on a nature trail in Canada. In a sense, most 
of the work in this area centers on GPS enabling you find or discover 
things in your environment or enabling people or devices to find you. 
Little was mentioned about the surveillance aspects of tracking or 
the social aspects of why this technology is becoming pervasive?

Filling in the hard theory was keynote speaker Wendy Hui Kyong Chun 
of Brown University who spoke on "Control and Freedom: Interactivity 
as a Software Effect". Her talk was probably the most seminal moment 
of the conference as it connected up the central themes. Chun 
emphasized the role of technology as a contributor to social stigma 
especially in networked culture and outlined how surveillance is 
becoming a visual and territorial metaphor for control. Her breakdown 
of the utopian view that current software assumes that users cannot 
understand computation showed explicitly how layers of mediation 
between code and interface are getting thicker. Nina Wakeford of the 
University of Surrey spoke on "Identity Politics of Mobility and 
Design Culture", focusing on the importance of local knowledge with 
examples of projects that emphasized aspects of mobility as a driving 
force in design.

The exhibitions scattered around Tallinn and Helsinki showcased 
everything from fashion tech and accessories to social and political 
projects, to interactive installations and data visualizations. Some 
impressive projects included Bundith Phunsombatlert's "Path of 
Illusion", a series of street lamps with rotating LED displays that 
passerbyers could type into rounded keyboards at the base of the 
lights. Also meant to display information in public space was Steve 
Heimbecker's "POD (Wind Array Cascade Machine)" which consisted of 
sixty four air flow sensors in Montreal that transmitted data to 
towers of LEDs that resembled a large-scale graphic equalizer. Also 
interesting was Diego Diaz's "Playground" which turned a kids 
merry-go-round into a collective joystick to navigate a shared 3D 
space. I think someone got overexcited and broke the piece midway 
through. In Tallinn, the wearable showcase features Tina Gonsalves 
and Tom Donaldson's "Medulla Intimata", video jewelry that changes 
depending on the emotional state of the wearer and the conversations 
in which they are engaged. Other projects such as Kelly Dobson's 
"ScreamBody" which consists of a bag you scream into and release the 
sound later, Sabrina Raaf's "Saturday" which used gloves with bone 
transducers to hear sampled CB radio conversations through your 
cheekbones, and "Seven Mile Boots" by Laura Beloff, Erich Berger and 
Martin Pichlmair that allows people to traverse chat rooms by walking 
around a physical space. Overall the projects in the show examined 
how wearable technology can impact and change our environment, 
personal experience and social landscape.

As ISEA ended, most people were thoroughly exhausted. Although the 
constant shifting of venues, cities, and themes might have 
contributed to this, the questions raised by the presentations and 
exhibitions remained strong throughout the event. Why is interaction 
engaging? Is there a larger message involved? How do creative systems 
and practice filter up to decision and policy makers to provoke and 
result in global action? With diverse speakers such as the Sarai 
Collective's challenge to the hegemony of the digital art canon and 
Mark Tribe open-sourcing his presentation online so that people could 
"remix" it after his talk, the conference presented a wide array of 
contrasting opinions that attempted to make sense of the current 
media arts landscape. With so many perspectives, the endpoint seemed 
scattered but also manageable. The more we question the fundamental 
reasons why technology is important, the more we discover why we 
cannot live without it. Only through events like ISEA can we really 
come to grips with this realization.

- by Jonah Brucker-Cohen  (jonah (at) coin-operated.com)


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