Hi Alex,

Thanks for your information.
I updated the patch using the amdgpu_dpm_get_sclk/mclk APIs which make the 
patch much simpler.

Regards,
Evan

From: Deucher, Alexander
Sent: Thursday, October 13, 2016 6:04 AM
To: Quan, Evan <evan.q...@amd.com>; amd-gfx@lists.freedesktop.org
Cc: Zhang, Jerry <jerry.zh...@amd.com>; Huan, Alvin <alvin.h...@amd.com>; Quan, 
Evan <evan.q...@amd.com>; Huang, Ray <ray.hu...@amd.com>
Subject: RE: drm/amd/powerplay: expose max engine and memory clock info for 
powerplay enabled case

I don't know if we need to add a cgs call to fill in the 
max_clock_voltage_limits structure.  That's mostly just leftover from radeon.  
A better solution would be use the existing amdgpu_dpm_get_sclk and 
amdgpu_dpm_get_mclk macros.  Maybe something like the attached patch? Unless 
there is a specific need for the max clocks on AC.  I think in most cases the 
results will be the same.

Alex

From: amd-gfx [mailto:amd-gfx-boun...@lists.freedesktop.org] On Behalf Of Quan, 
Evan
Sent: Wednesday, October 12, 2016 1:53 AM
To: amd-gfx@lists.freedesktop.org<mailto:amd-gfx@lists.freedesktop.org>
Cc: Zhang, Jerry; Huan, Alvin; Quan, Evan; Huang, Ray
Subject: drm/amd/powerplay: expose max engine and memory clock info for 
powerplay enabled case

Hi All,

We found the max engine clock and max memory clock are both wrongly reported as 
0(by AMDGPU_INFO_DEV_INFO ioctl).
The attached patch tries to fix it.
Please help to review it.
Any comment is welcomed.

Regards,
Evan

Attachment: 0001-drm-amd-amdgpu-expose-max-engine-and-memory-clock-fo.patch
Description: 0001-drm-amd-amdgpu-expose-max-engine-and-memory-clock-fo.patch

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