On Wed, Mar 15, 2017 at 5:05 PM, Andres Rodriguez <[email protected]> wrote:
> Hey Alex, Christian,
>
> On a slightly unrelated note.
>
> Have you also considered using system_highpri_wq instead of system_wq
> for the delayed interrupt work?
>
> There is a potential for multi-ms latency for systems under high CPU
> load. And that is usually the case when users are running games.


I vaguely recall some discussion about this last year on the amd-gfx
or dri-devel list, but beyond that, not that I know of.

Alex

>
> Regards,
> Andres
>
>
> On Wed, Mar 15, 2017 at 4:18 PM, Alex Deucher <[email protected]> wrote:
>> From: "Roger.He" <[email protected]>
>>
>> We originally limited the IH to 4k on tonga since it
>> uses bus addresses directly rather than GPU MC addresses,
>> so it needs contigous physical memory.  This brings it
>> inline with other asics.
>>
>> Signed-off-by: Roger.He <[email protected]>
>> Acked-by: Alex Deucher <[email protected]>
>> Signed-off-by: Alex Deucher <[email protected]>
>> ---
>>  drivers/gpu/drm/amd/amdgpu/tonga_ih.c | 2 +-
>>  1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/drivers/gpu/drm/amd/amdgpu/tonga_ih.c 
>> b/drivers/gpu/drm/amd/amdgpu/tonga_ih.c
>> index 2053220..3a5097a 100644
>> --- a/drivers/gpu/drm/amd/amdgpu/tonga_ih.c
>> +++ b/drivers/gpu/drm/amd/amdgpu/tonga_ih.c
>> @@ -289,7 +289,7 @@ static int tonga_ih_sw_init(void *handle)
>>         int r;
>>         struct amdgpu_device *adev = (struct amdgpu_device *)handle;
>>
>> -       r = amdgpu_ih_ring_init(adev, 4 * 1024, true);
>> +       r = amdgpu_ih_ring_init(adev, 64 * 1024, true);
>>         if (r)
>>                 return r;
>>
>> --
>> 2.5.5
>>
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