Am 16.03.2017 um 02:34 schrieb Alex Deucher:
On Wed, Mar 15, 2017 at 5:05 PM, Andres Rodriguez <[email protected]> wrote:
Hey Alex, Christian,
On a slightly unrelated note.
Have you also considered using system_highpri_wq instead of system_wq
for the delayed interrupt work?
There is a potential for multi-ms latency for systems under high CPU
load. And that is usually the case when users are running games.
I vaguely recall some discussion about this last year on the amd-gfx
or dri-devel list, but beyond that, not that I know of.
The question is for which delayed work?
Need to make a complete list, but for some it might make indeed sense
while other doesn't.
We clearly don't need a high priority for gpu resets for example.
Christian.
Alex
Regards,
Andres
On Wed, Mar 15, 2017 at 4:18 PM, Alex Deucher <[email protected]> wrote:
From: "Roger.He" <[email protected]>
We originally limited the IH to 4k on tonga since it
uses bus addresses directly rather than GPU MC addresses,
so it needs contigous physical memory. This brings it
inline with other asics.
Signed-off-by: Roger.He <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
---
drivers/gpu/drm/amd/amdgpu/tonga_ih.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/amd/amdgpu/tonga_ih.c
b/drivers/gpu/drm/amd/amdgpu/tonga_ih.c
index 2053220..3a5097a 100644
--- a/drivers/gpu/drm/amd/amdgpu/tonga_ih.c
+++ b/drivers/gpu/drm/amd/amdgpu/tonga_ih.c
@@ -289,7 +289,7 @@ static int tonga_ih_sw_init(void *handle)
int r;
struct amdgpu_device *adev = (struct amdgpu_device *)handle;
- r = amdgpu_ih_ring_init(adev, 4 * 1024, true);
+ r = amdgpu_ih_ring_init(adev, 64 * 1024, true);
if (r)
return r;
--
2.5.5
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