Am 21.12.18 um 10:09 schrieb Deng, Emily:
-----Original Message-----
From: Michel Dänzer <mic...@daenzer.net>
Sent: Friday, December 21, 2018 4:52 PM
To: Deng, Emily <emily.d...@amd.com>
Cc: amd-gfx@lists.freedesktop.org
Subject: Re: [PATCH] drm/amdgpu/virtual_dce: Need to pin the fb's bo

On 2018-12-21 9:45 a.m., Deng, Emily wrote:
-----Original Message-----
From: Michel Dänzer <mic...@daenzer.net>
Sent: Friday, December 21, 2018 4:38 PM
To: Deng, Emily <emily.d...@amd.com>
Cc: amd-gfx@lists.freedesktop.org
Subject: Re: [PATCH] drm/amdgpu/virtual_dce: Need to pin the fb's bo

On 2018-12-21 8:26 a.m., Emily Deng wrote:
When the bo is used to set mode, the bo need to be pinned.
On second thought, why does the BO need to be pinned? When using the
display hardware, the BO needs to be pinned to prevent it from being
moved while the hardware is scanning out from it, but that shouldn't be
necessary here.
The pin here is used for scan out the buffer by remote display app.
I still don't understand why pinning is needed. What mechanism does the remote
display app use to access the BO contents?
Sorry, I am not familiar with the remote display app. Maybe it will use drm 
ioctl function to get the
current crtc's fb's information, and get the content in the fb's buffer object 
by mmap or translate the bo
to an OpenGL texture for next rendering. Maybe don't need to pin the bo here, 
as the use has no different with
other normal bos. So please ignore the patch, and will send another patch to 
remove the unpin the fb's bo code.

Opening the BO and doing something with it in OpenGL should result in proper fencing of the BO, so this sounds like a workaround for a bug somewhere else.

As long as this isn't explained further this patch is certainly a NAK.

Pinning for physical displays is allowed because they are limited in number, but this is not necessary the case with a virtual output.

Regards,
Christian.


--
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer
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