You get the principle but I would like to do something better than using 
callbacks for events... Or at least use an event layer between GUI and proc 
that do the things...
I think XML2GUI should be a relatively simple thing to do isn't it ?
The hard work is to begin the spec for the XML and after that we could create 
a Tk engine to have a base of work...
Phil

Le Sunday 20 August 2006 00:11, Harry Vennik a écrit :
> Op zaterdag 19 augustus 2006 23:34, schreef Philippe Valembois - Phil:
> > > But anway, I think you are wrong in saying 'This way, if you want to
> > > create a new window, no need to upgrade GUI modules.' They will need to
> > > be updated to include a command to show the new window, as well as to
> > > handle events from the window when it is shown.
> >
> > No ! You don't see what I mean... The GUI module will export a function
> > CreateWindow(string XMLdata)
> > and when an event will occur it will do a Tcl_exec(fireevent, theevent)
> > So when we will want to create a new window we will simply create a new
> > XML data with all widgets we want described in it...
> > Phil
>
> Yes of course... What I actually meant with the 'command to show the new
> window' was the call to the CreateWindow. But anyway, I think I get it now.
> What you want to do is implement XML2GUI itself (and the event
> pass-through) in C, and all the rest in TCL and XML files.
>
> So from TCL you do something like:
>
> load_resource rsrc "my_window.xml"
> window create w $rsrc         ;# Calls CreateWindow at C level
> amsn::handler "${w}_btnOK_click" ButtonOKClicked
>
> proc ButtonOKClicked { button } {
>    # do some stuff
> }


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