Well, if the file is in res/drawable, why not just use the id to load
it (store the id in your db instead of filename)? I think there's also
a getIdentifier in the Resources class that might be of help.

On Apr 13, 2:38 pm, Pzikit Bloo <[EMAIL PROTECTED]> wrote:
> Thank you guys!
>
> I've tried with both methods! getIdentifier() works good, but I don't
> find how to express filepath in BitmapDrawable!
>
> BitmapDrawable bd = new BitmapDrawable(filepath + filename + ".png");
> image.setImageDrawable(bd);
>
> I've tried with:
> filepath="/res/drawable/"
> filepath="/drawable/"
> filepath="/src/res/drawable/"
>
> But no one works!
>
> On Apr 13, 8:28 pm, "Dan U." <[EMAIL PROTECTED]> wrote:
>
> > I think you could use a BitmapDrawable. There apparently is a
> > constructor that takes either a filename string or an InputStream. You
> > could probably use 
> > either:http://code.google.com/android/reference/android/graphics/drawable/Bi...)
>
> > On Apr 13, 11:14 am, Pzikit Bloo <[EMAIL PROTECTED]> wrote:
>
> > > Hi all,
> > > I'm trying to set an ImageView depending on an input, like a db field,
> > > so if that is x, image to display will be x.png, and so on..
>
> > > But how to do this without use R.drawable syntax?
>
> > > Thanks,
> > > Pzikit Bloo
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