Hi, At what point does the surfaceCreated() method fire? I presume its after we add the callback interface with addCallback?
On Dec 12, 5:19 pm, RichardS <richardswingw...@googlemail.com> wrote: > Steve, > > This is my understanding of it: > > The file res/layout/lunar_layout.xml describes the layout of the view. > The src/R.java file is auto generated: it equates object ids to names. > > setContentView(R.layout.lunar_layout) > > 'reads' lunar_layout.xml file and creates and instance of the > LunarView class and hence the View itself. > If you look in the XML file it contains an Id string "@+id/lunar": > this is one of the ids that R.java > defines a name for - in this case R.id.lunar. > > mLunarView = (LunarView) findViewById(R.id.lunar) > > searches all view for the one identified by R.id.lunar ( == "@+id/ > lunar"). This returns a reference to > the LunaView instance created above which we store in a member > variable. > > The constructor for LunarView created a private LunarThread object so > doing: > > mLunarThread = mLunarView.getThread() > > enables us to retrieve a reference to the thread object. > > Hope that's correct and helpful! > > richard. > > On 12 Dec, 15:49, steve_macleod <steven_macl...@hotmail.com> wrote: > > > > > Hi, > > I have been working through the lunarlander example application, in > > an > > attempt to understand the source code. I have run into a couple of > > problems, and would really appreciate if someone could space a couple > > of minutes to assist in may understanding. > > > The onCreate method contains the following: > > > protected void onCreate(Bundle savedInstanceState) { > > super.onCreate(savedInstanceState); > > > // turn off the window's title bar > > requestWindowFeature(Window.FEATURE_NO_TITLE); > > > // tell system to use the layout defined in our XML file > > setContentView(R.layout.lunar_layout); > > > // get handles to the LunarView from XML, and its LunarThread > > mLunarView = (LunarView) findViewById(R.id.lunar); > > mLunarThread = mLunarView.getThread(); > > > // give the LunarView a handle to the TextView used for > > messages > > mLunarView.setTextView((TextView) findViewById(R.id.text)); > > > if (savedInstanceState == null) { > > // we were just launched: set up a new game > > mLunarThread.setState(LunarThread.STATE_READY); > > Log.w(this.getClass().getName(), "SIS is null"); > > } else { > > // we are being restored: resume a previous game > > mLunarThread.restoreState(savedInstanceState); > > Log.w(this.getClass().getName(), "SIS is nonnull"); > > } > > } > > > I can see that we are performing the following: > > Turn off the title bar in the window > > Set the activity content to the lunar_layour layout file > > gets a reference to the 'lunar' layout > > gets a reference to the thread member of the LunarView class > > give the LunarView a reference to the textview for game > > messages > > we then set the state of the lunar thread to STATE_READY, > > which also > > outputs a bunch of status messages > > > The problem is that after executution of setState, the code seems to > > end. I can see no sections of code that actually creates the > > LunarView > > or LunarThread objects, which are required to start the game proper. > > Obviously I am missing something here, I was wondering if anyone > > could > > assist! Thanks lots!- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---