Hi Chris, What you want to to is define a new class that extends surface view(as "Preview" in CameraPreview does) then include this in your XML layout NOT a plain SurfaceView. Look at the lunar lander example, this is done there.
http://code.google.com/android/samples/LunarLander/index.html here's the bit you need to look at(from lunar_layout.xml) <com.example.android.lunarlander.LunarView android:id="@+id/lunar" android:layout_width="fill_parent" android:layout_height="fill_parent"/> com.example.android.lunarlander.LunarView is a class that extends SurfaceView Cheers Si chrispix wrote: > I originally wanted to implement a camera view on a tab (so if anyone > can assist great!). But I have lowered my expectations to just > rendering the preview onto a surfaceview that is defined as part of > the layout.xml > > I have used : > http://code.google.com/android/samples/ApiDemos/src/com/example/android/apis/graphics/CameraPreview.html > > But I am stumped as to how to tie the code to a surfaceview defined in > the layout.xml. > > My projects compile but then they fail at runtime. > > Any suggestions / help would be great. I have been stumped by this for > a few days, purchased 3 books, and they hardly touch on the camera. > > Thanks! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

