kozak wrote: > Hi All, > I am trying to build a board game, Mastermind > http://en.wikipedia.org/wiki/Mastermind_(board_game). > > Briefly put, the player has to guess a a set of colour codes set by > the codmaker (2nd player). > > To draw the board itself I need to draw about 48 (12 chances x 4 pegs > each ) holders for the pegs and an additional 48 holders to indicate > the status of each combination. Check out the picture in the wiki > link. > > My doubt is regarding the design of the game. > > One way to draw the board is to have an image Button (built in class ) > for all the pegs and the status pins. > > Another way is to take a canvas and draw all the objects for each > move. > > I would like to know which is the most efficient way of doing things. > Please feel free to post your suggestions if any.
I can tell you that when Ed Burnette created a Sudoku game for his _Hello, Android_ book, he went with 2D graphics and a Canvas. Whether that was for efficiency or to make a better book example, I cannot say. -- Mark Murphy (a Commons Guy) http://commonsware.com _The Busy Coder's Guide to Android Development_ Version 2.0 Available! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

