Kozak, I love Mastermind, but please do the "Super Mastermind" version :) (5 pegs x 12 chances) :). Or even better, give the user the option to use the tougher version :)
Sincerely, Brad Gies ----------------------------------------------------------------- Brad Gies 27415 Greenfield Rd, # 2, Southfield, MI, USA 48076 www.bgies.com www.truckerphone.com www.EDI-Easy.com www.pricebunny.com ----------------------------------------------------------------- Moderation in everything, including abstinence -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of kozak Sent: Wednesday, January 07, 2009 11:11 PM To: Android Beginners Subject: [android-beginners] Using built in class for game development Hi All, I am trying to build a board game, Mastermind http://en.wikipedia.org/wiki/Mastermind_(board_game). Briefly put, the player has to guess a a set of colour codes set by the codmaker (2nd player). To draw the board itself I need to draw about 48 (12 chances x 4 pegs each ) holders for the pegs and an additional 48 holders to indicate the status of each combination. Check out the picture in the wiki link. My doubt is regarding the design of the game. One way to draw the board is to have an image Button (built in class ) for all the pegs and the status pins. Another way is to take a canvas and draw all the objects for each move. I would like to know which is the most efficient way of doing things. Please feel free to post your suggestions if any. Thanks and Regards Kozak --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

