Kozak,

I love Mastermind, but please do the "Super Mastermind" version :) (5 pegs x
12 chances) :). Or even better, give the user the option to use the tougher
version :)



Sincerely,
 
Brad Gies
 
 
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Brad Gies
27415 Greenfield Rd, # 2,
Southfield, MI, USA
48076
www.bgies.com  www.truckerphone.com 
www.EDI-Easy.com  www.pricebunny.com
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Moderation in everything, including abstinence

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of kozak
Sent: Wednesday, January 07, 2009 11:11 PM
To: Android Beginners
Subject: [android-beginners] Using built in class for game development


Hi All,
I am trying to build a board game, Mastermind
http://en.wikipedia.org/wiki/Mastermind_(board_game).

Briefly put, the player has to guess a a set of colour codes set by
the codmaker (2nd player).

To draw the board itself I need to draw about 48 (12 chances x 4 pegs
each ) holders for the pegs and an additional 48 holders to indicate
the status of each combination. Check out the picture in the wiki
link.

My doubt is regarding the design of the game.

One way to draw the board is to have an image Button (built in class )
for all the pegs and the status pins.

Another way is to take a canvas and draw all the objects for each
move.

I would like to know which is the most efficient way of doing things.
Please feel free to post your suggestions if any.

Thanks and Regards
Kozak


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