Hi Dave, First - thanks for the reply. Maybe im missing something here, but what is the app's "message looper"?
I am creating the thread with the following line: mPacManThread = new PacManThread(mSurfaceHolder, context, null); The PacManThread takes the following arguments (used the LunarLander thread as a reference): PacManThread(SurfaceHolder surfaceHolder, Context context, Handler handler) I have left the handler null. I presume the message looper concept has something to do with this handler. I didn't understand its purpose at the time, so I left it null. I have read the class description, but still in the dark as far as its purpose. So, I guess my question is, what is a message looper and what relationship does it have with the handler argument? many thanks, On Jan 17, 8:09 pm, Dave Sparks <[email protected]> wrote: > This will put your app's message looper to sleep for 10 seconds, which > is probably not what you want. As an alternative, you can send > yourself a delayed message, or you can have your animation thread read > the system time when it starts up and exit after the 10 seconds has > expired. > > On Jan 17, 2:55 am, steve_macleod <[email protected]> wrote: > > > > > Hi, > > I am writing an application to get a grip of basic sprite animation. I > > have a surfaceCreated method which looks like this: > > > public void surfaceCreated(SurfaceHolder holder) { > > mPacManThread.setRunning(true); > > mPacManThread.start(); > > //this thread will wait for 10 seconds, and then kill the > > mPacManThread thread > > > try { > > Thread.sleep(10000); > > mPacManThread.setRunning(false); > > Log.d("THREAD STOPPED","The animation thread has > > been stopped, as > > 10 seconds has elapsed."); > > > } catch (InterruptedException e) { > > // TODO Auto-generated catch block > > e.printStackTrace(); > > } > > > } > > > The intention is to start the thread which manages the user input and > > animation, and make the main thread (that is the thread that started > > the view) sleep for 10 seconds, before stopping the animation loop. > > > My understanding is that the Thread.sleep(10000) will sleep the thread > > from which the request originated (ie the main thread) for 10 seconds. > > > However, it looks like the Thread.sleep() is actually working on the > > animation (mPacManThread) instead. Am I missing something fundamental > > here? > > > Thanks,- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

