anyone have an idea on this one?

thanks

On Jan 19, 10:29 am, steve_macleod <[email protected]> wrote:
> Hi Dave,
> First - thanks for the reply.
>
> Maybe im missing something here, but what is the app's "message
> looper"?
>
> I am creating the thread with the following line:
>
> mPacManThread = new PacManThread(mSurfaceHolder, context, null);
>
> The PacManThread takes the following arguments (used the LunarLander
> thread as a reference):
>
> PacManThread(SurfaceHolder surfaceHolder, Context context, Handler
> handler)
>
> I have left the handler null. I presume the message looper concept has
> something to do with this handler. I didn't understand its purpose at
> the time, so I left it null.
> I have read the class description, but still in the dark as far as its
> purpose.
>
> So, I guess my question is, what is a message looper and what
> relationship does it have with the handler argument?
>
> many thanks,
>
> On Jan 17, 8:09 pm, Dave Sparks <[email protected]> wrote:
>
>
>
> > This will put your app's message looper to sleep for 10 seconds, which
> > is probably not what you want. As an alternative, you can send
> > yourself a delayed message, or you can have your animation thread read
> > the system time when it starts up and exit after the 10 seconds has
> > expired.
>
> > On Jan 17, 2:55 am, steve_macleod <[email protected]> wrote:
>
> > > Hi,
> > > I am writing an application to get a grip of basic sprite animation. I
> > > have a surfaceCreated method which looks like this:
>
> > > public void surfaceCreated(SurfaceHolder holder) {
> > >                 mPacManThread.setRunning(true);
> > >                 mPacManThread.start();
> > >                 //this thread will wait for 10 seconds, and then kill the
> > > mPacManThread thread
>
> > >                 try {
> > >                         Thread.sleep(10000);
> > >                         mPacManThread.setRunning(false);
> > >                         Log.d("THREAD STOPPED","The animation thread has 
> > > been stopped, as
> > > 10 seconds has elapsed.");
>
> > >                 } catch (InterruptedException e) {
> > >                         // TODO Auto-generated catch block
> > >                         e.printStackTrace();
> > >                 }
>
> > >         }
>
> > > The intention is to start the thread which manages the user input and
> > > animation, and make the main thread (that is the thread that started
> > > the view) sleep for 10 seconds, before stopping the animation loop.
>
> > > My understanding is that the Thread.sleep(10000) will sleep the thread
> > > from which the request originated (ie the main thread) for 10 seconds.
>
> > > However, it looks like the Thread.sleep() is actually working on the
> > > animation (mPacManThread) instead. Am I missing something fundamental
> > > here?
>
> > > Thanks,- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
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