Hello all!

I'm currently working on a game which will consist of multiple
different levels. Forgive me if this seems rudimentary! I'll use the
original Sonic the Hedgehog as an example.

In sonic, you have various screens, each with different level designs
for the player to traverse. These levels consist of tiles which are
arranged to aid, or hinder the player in his attempt.

The question I have is how do you go about creating these levels in
code? And what is the best way to do so?

I've currently come up with
1 : Have each level to be a class, and load up the proper level
depending on player progress.
2 : Store the level information in a file or in XML, and load it up
depending on player progress.

Both of these solutions do not seem to be ideal, and it seems there
could be a better way to develop this sort of system.

What are your thoughts on a situation such as this?

If this would be better suited in Android Developers, I can move the
topic there, but it seems to be a more basic aspect for the platform.

Thank you for any insight you may offer!
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