On Wed, Jun 10, 2009 at 10:32 PM, Justin B. Burris <[email protected]>wrote:
> > Hello all! > > I'm currently working on a game which will consist of multiple > different levels. Forgive me if this seems rudimentary! I'll use the > original Sonic the Hedgehog as an example. > > In sonic, you have various screens, each with different level designs > for the player to traverse. These levels consist of tiles which are > arranged to aid, or hinder the player in his attempt. > > The question I have is how do you go about creating these levels in > code? And what is the best way to do so? > > I've currently come up with > 1 : Have each level to be a class, and load up the proper level > depending on player progress. > 2 : Store the level information in a file or in XML, and load it up > depending on player progress. > > Both of these solutions do not seem to be ideal, and it seems there > could be a better way to develop this sort of system. > > What are your thoughts on a situation such as this? > > If this would be better suited in Android Developers, I can move the > topic there, but it seems to be a more basic aspect for the platform. > > Thank you for any insight you may offer! > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

