Hi ,

I understand that SurfaceView initializes the Renderer and the
OnsurfaceCreate(gl10,context) ....How does the OnsurfaceCreate GL1.0 Context
and where is the EGL initialisation to Create a Window and Pixmap Surface is
Happening ?? Does it call GLCanvas for Surface Creation or it Directly
access the Memory from the GPU ??
If It is allocating Memory Directly from the GPU what is GlCanvas Used For
??

Thanks in advance
-- 
surya

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