Others did see the answer, just as your Note promises. And what I saw
is that you answered only a small part of his question, too small to
lift the fog of his confusion: you answered the "Does it call
GLCanvas" part. But surely that leaves unanswered the main part of his
question, which, unfortunately, was ungrammatically stated. So I admit
that it is unclear how to answer it.

But surely it would have been nearly as helpful to answer another part
of his question, "where is the EGL initialisation to Create a Window?"

On Oct 12, 9:05 pm, Romain Guy <romain...@google.com> wrote:
> GLCanvas is not used by SurfaceView.
>
>
>
> On Mon, Oct 12, 2009 at 8:41 PM, surya Manyam <subrhmanyam...@gmail.com> 
> wrote:
> > Hi ,
>
> > I understand that SurfaceView initializes the Renderer and the
> > OnsurfaceCreate(gl10,context) ....How does the OnsurfaceCreate GL1.0 Context
> > and where is the EGL initialisation to Create a Window and Pixmap Surface is
> > Happening ?? Does it call GLCanvas for Surface Creation or it Directly
> > access the Memory from the GPU ??
> > If It is allocating Memory Directly from the GPU what is GlCanvas Used For
> > ??
>
> > Thanks in advance
> > --
> > surya
>
> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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